The Division: Doubts about Survival – Does the mode need more “Battle Royal”?

The Division: Doubts about Survival – Does the mode need more “Battle Royal”?

In The Division, there is a lot of user feedback regarding the upcoming survival mode – including criticism and doubts. Should it move more towards “Battle Royal”?

When the survival mode was presented last week, the cheer among the agents was great: a kind of “Battle Royal” where the agents fight against the storm, nasty enemies, and cunning agents. In this hostile scenario, it is uncertain from start to finish whether one will make it out alive. It sounds exciting, it looks exciting, and it is exciting.

However, one question arises: How long can this mode remain motivating? You play it once, you play it a second time, but the agents are currently unsure whether there is long-term fun to be had here.

division-enemy-survival

Many users see a possibility to enhance this mode by focusing more on “Battle Royal”. In short: In a “Battle Royal” mode, several players start on a large map, with little or no equipment. They must fight for their survival and eliminate other players they encounter. Over time, the playable area becomes smaller and shrinks in a circular motion. In the end, the remaining survivors meet in the center of the map and must fight until only one is left.

Last Agent Standing

A mode like this could also be implemented in survival to make it more intense. For example, the snowstorm in the outer areas could become stronger, forcing the playable area to shrink this way. After a certain time, you would be forced into the dark zone, or else you would freeze to death.

So far, it is theoretically possible for every player in a session to escape via helicopter and thus successfully complete the mode. However, this could be changed as follows: There is only one heli per session. And this starts at a predetermined time, for example after 45 minutes. Only one agent or a group of agents can escape and take all the loot with them.

However, it should also remain the case that every agent receives rewards at the end of a session based on their score. Because if after 45 minutes only one agent out of 24 were to collect the loot, this mode would hardly be attractive.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Other changes that could improve the mode:

  • A survival mode should be introduced where only solo players come together. Otherwise, they have no chance against pre-made teams.
  • One user suggested that players could continue playing as a hunter after they die. The goal would then be to eliminate as many agents as possible.

What do you think of these ideas?

Deine Meinung? Diskutiere mit uns!
0
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.