In The Division 1.6, the DeadEYE set and the seeker mine with the airburst mod create a lethal combination. The only question is – how much longer?
The seeker mine has been a topic for extensive discussions in the agency for months – and there is no end in sight. Some believe it is just right, while others think it is completely overpowered, and Massive is implementing a nerf in Update 1.6.1 in May. Whether this nerf will end the discussions remains to be seen.
With the seeker mine, you can easily achieve kills, as you just have to throw it on the ground, and it finds its target on its own. The agent does not need aiming skills. Since the air detonation mod can cause devastating damage, it is particularly common in PvP.
In the same vein of “You don’t need any aiming skills for this!” is the DeadEYE gear set, which agents also love to discuss. Just recently, a renewed exchange of opinions started on reddit: A user stated that DeadEYE is actually “fair”, especially for solo players. Because with that, a solo agent has a chance against four rogues in the Dark Zone. Others argue that this proves that DeadEYE needs to be revised. Because if something is “fair” in 1v4 situations, then it is overpowered.
But what happens when you combine the airburst seeker mine with DeadEYE? Right, “Deadburst”, or “Aireye”.
The Deadburst Build
This build has already been presented on reddit and in the Ubi forum and caused a stir.
You need these armor pieces:
- Energetic Chest Piece: Allows all healing skills to overheal
- Specialized Backpack: 200% from firearms and stamina are added to skill power
- The rest is four pieces from the DeadEYE set. This gives you +40% initial stability, +20% precision rifle crit damage, and the talent that loses the headshot bonus on precision rifles in zoom but has a 100% crit chance. This means you don’t have to painstakingly aim for heads but have the whole enemy as a hit area to deal significant damage. However, this only works with “zoomed scopes”.
Check the armor pieces and mods to increase health and skill haste as well as firearms and electronics. Pay attention to crit damage and precision rifle damage on the gloves. Overall, you should aim for values of around 6000 firearms, 3000 stamina, and 6000 electronics.
Weapon, Talents, and Skills
The weapon is the SVD Precision Rifle with the talents Deadly (increases crit damage by 15%), Competent (increases weapon damage by 10% for 15 seconds after using a skill), and Prepared (damage is increased by 15% at a distance of over 30 meters from the target).
The skills are the Air Detonation Seeker Mine and First Aid with Stim Shot.
For character talents, you choose Chain Reaction, Rescue Medical, On the Move and Death by Helpers or Triage if you play in a group.
You play this build like a “normal” DeadEYE build. This means you always snipe heavily at the enemy. Headshots are not necessary. And if an enemy hides behind cover, you hunt him down with a seeker mine. According to reactions in the forums, this is an excellent build that can be played very successfully. The seeker mine can be used to scare the enemies – and then you take them out with the sniper.
Changes with 1.6.1
Update 1.6.1 was supposed to bring extensive changes to the airburst mod. However, Massive decided not to make the nerf too severe as part of the PTS. The damage will now remain unchanged; only the stagger will be removed. Additionally, the fire effect will become a real fire status effect that can be cleared with medkits.
During a livestream, Massive stated that 1.6.1 will not bring any changes to DeadEYE. First, they want to observe how the airburst changes will affect the metagame.
How long “Deadburst” will remain powerful is something the future will show. However, changes to the seeker mine are on the horizon.
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