With the update 1.1., major changes to crafting are on the horizon in The Division. We provide tips on what agents can do now.
Although Ubisoft Massive has already released some information about the upcoming update “Incursions” days ago, there were a few surprises in the recently shared patch notes. In addition to two new named high-end weapons and changes in the Dark Zone, significant adjustments to the crafting system in The Division are being made.
Crafting will become significantly more expensive in The Division
According to patch notes 1.1, crafting items will become significantly more expensive starting April 12. Not only will crafting high-end items become more cumbersome, but material conversion and destroying items will no longer yield as many resources as before.
These are the crafting changes in detail:
- 10 standard (green) materials instead of 5 to craft 1 specialized (blue) material
- 15 specialized (blue) materials instead of 5 to craft 1 high-end (gold) material
- 10 high-end (gold) materials instead of 8 to craft 1 level 31 high-end (gold) item
Additionally:
- Breaking down a standard (green) item now yields 1 standard material instead of 2
- Breaking down a high-end (gold) item now yields 1 high-end material instead of 2
However, the Division Tech requirements will be removed from some level 31 high-end blueprints.
Community reacts divided to crafting changes
Agents are still undecided about what to make of the upcoming crafting changes. For instance, you can follow detailed discussions in the reddit forum on this topic.
Many users cannot understand these changes. Players who can’t invest as much time to collect the necessary materials will be punished. It is also a punishment for those who do not wish to exploit potential farming glitches.
One agent sees these changes as a significant step back. The developers now seem to arbitrarily decide that players need to invest more time and effort to get what they could already obtain in a reasonable time. This would only promote mindless grinding and the tedious repetition of the same activities. This does not contribute to the fun of the game.
Other users find this intervention by the developers quite appropriate. It is not a punishment but rather balance adjustments. High-end items should not be obtained so easily. Since high-quality items should be rare and desirable, it is good that they can no longer be crafted so easily.
The game has been too “crafting-oriented” so far. There is hope that it will now be more lucrative to obtain high-level drops. So far, loot was almost exclusively used to be dismantled to gain materials for crafting. The joy of good loot should now be brought more to the forefront.
Whether these drops will indeed be qualitatively better remains to be seen. After all, as it stands, only crafting will become more arduous. What do you think about the upcoming crafting changes?
What should I do until the update on April 12?
The community is now wondering how to deal with the upcoming changes. Is it wise to invest as much as possible into crafting now before it gets more expensive, or should one be more cautious?
Tips on how to prepare for the crafting changes:
- The best tip right now is to dismantle all items you do not use or plan to use in the future before April 12. After the update, you will receive fewer materials from their destruction.
- As particularly the material conversion of blue crafting materials into high-end materials will be less fruitful, you should produce as many high-end materials as possible this week.
- Many users and some gaming websites now recommend crafting items like crazy. After all, crafting will become more expensive. If you want to own the items of the current high-end blueprints, now is indeed the best time to craft them. However, keep in mind that new blueprints – including new named high-end weapons – have been announced. It might also be wise to save crafting materials for these blueprints if you feel prepared enough already.
How are you preparing for the crafting changes?
How does crafting in The Division work at all? Find out here.



