The Division: Hands – One of the best talents will be nerfed in 1.6.1

The Division: Hands – One of the best talents will be nerfed in 1.6.1

In The Division, the armor talent “Nimble” is getting a nerf. Currently, this is considered one of the best talents in the game.

High-end builds have been very popular since the 1.6 update. Instead of relying on gear sets, many agents prefer to combine six high-end armor pieces – even together with exotics – to create a strong character build. These items have gear talents, some of which are particularly popular.

One of the strongest armor talents is “Nimble”: So far, it works in a way that when moving from cover to cover in combat, 2% of maximum health is healed for every meter traveled. In combination with character talents like “Tactical Advantage”, these “cover-to-cover” moves become extremely useful.

Nimble is therefore controversial:

  • Some say that this talent is overpowered. It replaces healing skills like “First Aid”, as you just have to run from cover to cover a few times to regenerate well. The effect is too powerful, which is why numerous agents rely on it in their builds.
  • However, many other players argue: Yes, Nimble is strong, but not overpowered. It fits just as it is.
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Nimble Nerf with 1.6.1

Massive sees it differently: They see a need for action regarding Nimble. Currently, it provides too great advantages, which is why they will slightly tone it down with the 1.6.1 update.

This nerf causes Nimble to trigger healing over time. Previously, you received the healing effect immediately upon reaching cover. From now on, the healing effect will be granted over a period of 4 seconds in 4 ticks. During this time, the agent must remain in cover; otherwise, the effect will be interrupted.
Important: The total amount of healing remains unchanged. It just takes longer to receive it.

Additionally, there will be a bug fix for Nimble, so you can no longer be revived by this talent if you die during a “cover-to-cover” movement.

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How “successful” is the nerf?

Since last week, this change has been testable on the public test servers. And the agents are not of one mind regarding this nerf. Supporters say: Yes, the nerf was necessary. Even after the nerf, the talent is still useful and very helpful. Massive responded correctly.

However, there are also many voices that consider the nerf to be wrong. It was unnecessary. The criticism is once again loud that Massive nerfs everything that is fun and good.

Note: Until the release of the 1.6.1 update on the live servers, a lot can still change. Therefore, we ask you: Have you already tested Nimble on the PTS? What do you think of the adjustment?


Interesting: The Division: Loadouts in Detail – What they can do, what they can’t

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