In The Division, we present a build centered around the Striker set. With this, you’ll clean up nicely in New York!
For almost two weeks now, loadouts have been in the game. Now you can create, save, and quickly switch between up to six builds.
If you’re looking for a new build idea, Agent Lt Buzz Litebeer has a suggestion for you. He presents his “Solo Striker” build, which turns his character into a PvE killing machine. What can this build do?
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A Striker Build for Solo Agents – The Division 1.6.1
This character setup does not rely on high electronics stats or skills like the seeker mine, but is focused on DPS and raw firepower. The agent is convinced that it is the best build to fight through elite enemies in PvE.
These are the armor pieces:
Chest piece: Striker – with bonuses to enemy armor damage, health points, and ammo capacity (mods for firearms and health points)
Mask: Striker – with bonuses to health points on kill and “Blind and Deaf” resistance (mod for firearms and health points)
Knee pads: Striker – with bonuses to health points, damage to elite, and “On Fire” resistance (mod with firearms and health points as well as first aid self-healing)
Holster: Striker – with bonuses to reload speed (mod with first aid self-healing)
Backpack: Nomad – with bonuses to stability and “On Fire” resistance (mod with firearms, health points, and first aid self-healing)
Gloves: Nomad – with bonuses to assault rifle damage, crit damage, and health points on kill
With the Striker’s combat gear, you gain +20% stability, +10% enemy armor damage, and the bonus that each successive hit deals +1% more damage. The bonus can reach up to 100%. Misses decrease it by 2%. The bonus decreases by 1% per second.
The 2-piece bonus from the Nomad grants +15% health points on kill. This bonus is important for this build, as you deal a lot of damage but must be careful how you stay alive. This bonus increases your chances of survival.
The weapon of the build
The primary weapon is the assault rifle M4 Lightweight. It has an enemy armor damage of 23% (very high) as well as the talents Brutal (+12% headshot damage), Vulnerable (+10% damage when within 10 meters of the enemy), and Vindictive (damage increases based on missing health). For the mods, a larger magazine, headshot damage, and crits are focused on.
The skills:
First Aid with the Overdose mod
Medical Station with the Savior mod
The character talents:
Adrenaline: The “First Aid Kit” heals for 10 seconds and does not stop healing when taking damage
Emergency Medicine: A first aid kit at low health increases damage resistance by 20% for 10 seconds
On the Move: Killing an enemy while in motion reduces damage taken by 15% for 10 seconds
One is None: A headshot gives a 50% chance to not consume the bullet
Tom Clancy's The Division is an MMO shooter by Ubisoft. Players find themselves in a wintry New York, where people are fighting for their very survival. A virus...