In The Division, you can craft high-end weapons at the crafting station in the operations base. We list all the talents that can improve these weapons.
These are all the talents of high-end weapons in The Division
Accurate: Precision is increased by x%.
Adept: Using a skill increases your chance for critical hits by 3% for x seconds.
Balanced: The weapon reaches maximum precision faster when shouldered.
Brutal: Headshot damage is increased by x% when using this weapon.
Capable: When you use a skill, the handling of your weapons is improved for x seconds.
Commanding: Every kill during an active individual skill extends the duration by x%.
Competent: Weapon damage is increased for x seconds by y% after you use a skill.
Coolheaded: After a headshot, all skill cooldowns are reduced by x%.
Deadly: The damage of critical hits is increased by x%.
Destructive: The “Armor-Destroy” value is increased by x% when you use this weapon.
Determined: When you kill a target, skill cooldowns are reduced by x%.
Dominant: Every kill during an active individual skill reduces the cooldown of your other skills by x%.
Expert: This weapon deals x% more damage when your target is below y% health.
Ferocious: Damage against named and elite enemies is increased by x%.
Fierce: The chance for critical hits is increased by x% when you use this weapon.
Demanding: Kills through active skills extend their duration by x%.
Harmful: Every hit has a chance of x% to cause bleeding to enemies.
Intense: The first bullet of a magazine has a x% chance to cause the “On Fire” status effect.
Meticulous: When you kill a target, you have a x% chance that the magazine is instantly refilled.
Prepared: Damage is increased by x% when you are more than 40 meters away from the opponent.
Provident: The last bullet of your magazine deals x% more damage.
Proficient: Outside of combat, the first bullet fired has a x% chance to become a critical hit.
Predatory: By killing a target, your health is regenerated by x% for y seconds.
Restored: If you kill a target with this weapon, all negative status effects are removed.
Responsive: Damage is increased by x% when you are within 10 meters of the target.
Stable: Stability is increased by x%.
Sustained: By killing a target, health is increased by x%.
Skilled: Headshot kills with this weapon reduce the cooldown of the individual skill by x%.
Swift: Reloading is x% faster.
Self-preserved: Critical hits with this weapon heal the user by x% of the damage dealt.
Talented: By eliminating a target with this weapon, skill power is increased by y% for x seconds.
Toxic: Headshots with this weapon have a x% chance to activate the blind status effect.
Trained: Critical hits accelerate the cooldown of the individual skill by 0.1%.
Unforgiving: Missing health fields increase damage by x%.
Vicious: At full health, the chance for critical hits is increased by x%.
Note: The values indicated with x and y vary.
New talents after 1.3
Focused: When no skill has a cooldown, weapon damage is increased by about 12.5%. Since skills are usually used frequently in The Division, this talent may not have a long-lasting effect. Here, a skill power build that resets cooldowns quickly might be recommended.
The G36 Assault Rifles coming with Update 1.3 will always have this talent. This is their fixed talent.
Decisive: When you eliminate an enemy, the next shot is guaranteed to be a critical hit. Since Update 1.2, a 100% critical hit chance can no longer be achieved. With this talent, however, a 100% crit chance is guaranteed for one shot. This is a “fixed” talent of the new SVD Sniper Rifles.
Hurried: The more critical hits you achieve, the faster you reload. This talent always appears with PP19 Submachine Guns.
Showstopper: The further the magazine is emptied, the more precise the weapon becomes. This talent is found on the fully automatic shotgun called Showstopper.