The Division: Trouble with the Masks – Ranking System is Bugged

The Division: Trouble with the Masks – Ranking System is Bugged

In The Division 1.7, you can only obtain the masks through the Global Event leaderboards. However, this system is flawed.

Just now, the State of the Game aired on August 17. The developers mainly discussed the masks and leaderboards, as these are currently causing the most confusion – and frustration.

The masks are new cosmetic items, which are currently very sought after in the agency. However, you can only obtain them in one way: through the Global Event leaderboard.

The developers explain how this leaderboard works:

  • To rank up, you need to collect as many Global Event credits within an hour as possible. Your best gameplay hour counts. For example, if you collect 2000 GE credits within 60 minutes one day and then collect 2500 GE credits within 60 minutes the next day, the old value will be replaced by 2500. In other words, during the event week, you only need to have one strong hour to secure a top leaderboard position.
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Leaderboards are bugged

However, some users report errors: Their score on the leaderboard has dropped. Massive is aware of this issue: This should not happen. Normally, your score cannot decrease; it can only improve. The best score counts at the end of the event. The developers are investigating the issue.

The leaderboard is divided into three tiers:

  • Tier 1: These are the top 50% of players in a Global Event. As a reward, there is a mask at the end of the event.
  • Tier 2: The top 15%. Here, there are 2 masks as a reward.
  • Tier 3: The top 5%. Here, there are 3 masks.
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These masks are not random but are tied to the leaderboard class. Therefore, all players in Tier 1 receive the same mask.

Many players are dissatisfied with this leaderboard system, as it implies: 50% of all players will not receive any masks. Many use certain farming methods and complete “Clear Sky” in record times to boost their score. Then there are also hackers with excessively high scores. However, Massive announced today that they will review the placements. They could easily find out how the score was achieved and subsequently ban hackers.

Additionally, Massive admits that solo players are clearly at a disadvantage in this system. Established groups can generate GE credits much faster. It is understood that many agents are frustrated that the masks are exclusively tied to this leaderboard, making it unlikely for them to obtain one.

In the forums, Massive has often read the suggestion that the masks should be obtainable through commendations. This way, everyone would have a chance to work for the masks. Hardcore players can obtain them earlier, but any “casual” can set the goal of unlocking the masks.

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This option is currently being discussed internally. However, if the idea is implemented, a client patch will be required. It may take a while.

More information from the State of the Game:

  • Issues with precision rifles are being investigated.
  • We have received a lot of positive feedback about the Global Events. Many agents requested that the events happen more frequently. The developers can hold these more often, as Massive said. They do not have to occur only once a month. However, a permanent event will definitely not remain active – because then The Division would be a completely different game. They are considering the rhythm for future events. It is conceivable to repeat an event on weekends.
  • After an event, you can still access the secret gear sets. These are available in various containers (Survival, Last Stand, performance containers, not supply drops) and as random loot from named bosses in the open world and in the Dark Zone. The drop chances are similar to the exotics.
  • The Global Event ends next Tuesday at 2 PM.

Interesting: The Division: First Global Event is live, these are the secret gear sets

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