The new expansion “Warlords of New York” gives The Division 2 agents new skills. Some of these are already known. Additionally, new skills can also be earned through the seasons. We summarize what is currently known.
What is the new expansion about? Just recently, the last content of Year 1, Episode 3, was launched. However, on March 3, the next new content for The Division 2 will arrive – in the form of the large expansion “Warlords of New York”.
The Warlords add-on brings numerous changes and a lot of new content to the game: including a new open world in New York and fresh toys for agents like new exotic weapons or new skills.
We took this as an opportunity to take a closer look at the new skills of the agents.
These new skills are already known
This is what we already know: So far, 3 skills are already known – along with a few variants of the respective skills.
These include
- the Trap with 2 different variations
- the Decoy
- as well as the Sticky Bomb with 3 different variations
In total, 6 new skill variations are currently known.
What can the new skills do? In the previously shown gameplay of the new expansion, several new skills could already be seen in action. Some details have even already been discovered that indicate the function of some modifications.
The Trap:
- The shock version of the trap can be thrown similar to the drone stock. It sends out electric shocks that shock nearby enemies and bind them with a kind of electric chain.
- What the second version of the trap can do is not yet exactly known. However, in-game symbols suggest that it will be an explosive version.
The Decoy:
- The Decoy currently has only one known version. It can be thrown and creates a hologram of your agent that draws the attention of enemies, giving you a chance to retreat or flank.
The Sticky Bomb:
- The Sticky Bomb, known from the first part, which is fired from a handy launcher, comes with a total of 3 different variations.
- In its base version, it is essentially a grenade that is fired, sticks to enemies, and can then be detonated remotely at the push of a button.
- Additionally, there is a fire variant of the Sticky Bomb that sticks to the enemy and then sprays fire, igniting everything in a certain radius.
- The Sticky Bomb is rounded off by an EMP version. This is an EMP jammer that can be fired and takes out enemy skills or, for example, the robot dogs of the “Black Tusk”.
How can you get the new skills? You can unlock the shock trap, the decoy, as well as the regular and the fire Sticky Bomb by defeating the 4 Warlords in the campaign of the new expansion. These are essentially their skills that you can then take over.
But how can you get the other skill variations? One possibility could be that the skill comes through a new specialization, as was the case with the turret or the drone. However, apparently there is also another option that has so far gone under the radar – the seasons, as in the case of the EMP Sticky Bomb.
More new skills can be earned through the seasons soon
This is interesting: The Warlords from the new expansion are apparently not the only high-value targets we will encounter in the future. The developers talked about this in a stream after the reveal of the new expansion.
Season 1, which starts on March 10, will also have its own new Warlord or a kind of boss to hunt down and eliminate. You can unlock this by taking down 4 smaller seasonal enemies that will go live every 3 weeks and remain available throughout the season. This is also intended to propel the story forward after Warlords of New York.
If you are successful in this so-called seasonal Global Manhunt and take down the seasonal big bad, you will be rewarded with their unique skill – in the case of Season 1, the EMP variant of the Sticky Bomb.
However, it appears you only have a specific time window available, namely the 12-week season. After that, the skill cannot be earned again at first.
This skill is likely to come back into the game somehow later. But how and when exactly is not yet known.
This is how it might go in the future: It is conceivable and obvious that with further seasons, additional skill variations or even completely new skills will be introduced to the game in this way. But potential new specializations could continue to equip our agents with new variants in the future.
By the way, you can find more details as well as gameplay of some new skills in this YouTube video by Holy_13 Gaming:
What do you think about the fact that some skills seem to be obtainable only through limited-time seasons? A good motivation or a burden for latecomers or players with little time?





