Fans have examined the E3 gameplay of The Division 2 and noticed something strange. The running animations seem very odd compared to the predecessor. Let’s take a closer look at this.
The gameplay of The Division 2 has pleased many. The new open world, the new skills, the new specializations – all of this was showcased and received positively by the audience. However, one thing caused some concern among parts of the Division community. The sprint animations.
Animations look strange and unnatural
While the other movement animations looked mostly good, the movements during sprinting seem to be the problem. It looks somewhat like the agents have an invisible block between their legs.
In this video, you can see the comparison to The Division 1.
Considering that the demo shown was visually much better than The Division 1, everything seems even stranger. Now players fear that the animation will be the same in the final game.
But what could be the reasons for the strange running animation?
It is an alpha version
The version of the The Division 2 gameplay presented at E3 was an alpha. Much of what will be included in the final game is not yet present or not yet finalized. For example, we did not see any equipment mods because there was not a final system in the alpha.
So it is conceivable that the movements will be tweaked before launch. However, it is also possible that the animation is intended as it is. This relates to the predecessor.
The “Chicken Dance” – A frustrating problem in The Division 1
Another assumption seems quite plausible: The so-called “Chicken Dance,” which is very common in PvP of The Division 1, could play a role.
What is the Chicken Dance? This term refers to the rapid back-and-forth movement of players to avoid enemy fire. This makes it harder to hit the target.
In conjunction with a recovery aid station, or the 6-piece bonus of the classified Striker, the Chicken Dance makes it possible to be nearly immortal. This has often been criticized by players in the past.
This video gives a pretty good insight into how severely the Chicken Dance can impact PvP.
No matter what the reason may be, it looks odd in any case. We will have to wait and see how it looks in the final game. Perhaps there will be some changes even by the beta.
If this is really a measure against the Chicken Dance, we can definitely live with this compromise.
What do you think of the running animations? Can you accept them if they remain as they are?