How The Division 2 kept me at the PC until half-past two at night

How The Division 2 kept me at the PC until half-past two at night

Our author Schuhmann did something he hasn’t done in a long time: Played significantly longer than he wanted. The reason: The mission “Roosevelt Island” in The Division 2 was much tougher than expected.

This is how I play The Division 2: I’m not an incredibly good player in The Division. But for casual play, it’s enough:

  • The other day, Ubisoft told me in an email that I had spent about 70 hours in The Division 1.
  • In part 2, I now have 37 hours under my belt.
The-Division-2-Mein-Agent
This is my agent – with headset bandana and the sniper rifle.

Usually, I play after work until a maximum of 1 AM and rarely go overboard. I don’t play long sessions like I used to, but I do play regularly every night.

In The Division 2, I’m making good progress: I found a combination of assault rifle and sniper rifle that allowed me to complete most missions fairly easily.

I played the main campaign solo and actually barely died after I found my way:

  • With the sniper rifle, I easily take out most normal enemies and enjoy the sweet sound of a headshot
  • For medium and close range, I switch to the assault rifle and set it to “F for Peace”; in full-auto, the danger melts away quickly

Only when I experimented with new weapons did I often bite the dust; otherwise, the last days in DC were smooth sailing.

But last night, I came up against my limits again.

Roosevelt-Island-Division-2
Roosevelt Island – far in the west of the map.

This kept me awake: After completing the normal main missions in The Division 2, strongholds in The Division 2 open up: the Strongholds. There, you are supposed to take out the bosses of the enemy factions. Ultimately, that is the way to unlock the specializations.

After I could easily take down the hyenas (I was level 29 and the mission is intended for 25), I went up against the Outcasts (mission level 28 – I just became 30).

I must admit: That pushed me to my limits last night.

The mission “Roosevelt Island” started off wonderfully – until the final battle. But the final fight is divided into about 4 or 5 phases – really many enemies come, two turrets cover the battlefield, new reinforcements constantly swarm in and at the end, one of those heavily armored guys with a sledgehammer appears.

division-2-agent

I felt like in “Groundhog Day”

The problem: Every time you die, this part of the mission resets to 0 and you start over.

The solution: At some point, I felt like I was in “Groundhog Day” because I already knew the opening sequence with the first enemies by heart. Ultimately, those are rehearsed sequences to complete the mission:

  • First take out the guy at the turret with a sniper headshot and a second shot to the chest
  • Then deal with the charging thugs
  • Then a smoke grenade flies left
  • I roll to the right
  • Two Outcasts are waiting for me, and I switch to the assault rifle

Because reinforcements constantly come, after this start, a relatively long sequence begins where you have to stay focused for minutes and can only make relatively few mistakes.

Und-täglich-grüßt-das-murmeltier
In this film, a single day repeats itself over and over, and the hero learns the day by heart.

Roosevelt Island – the hardest mission in The Division 2 for me

Why did I fail? I became reckless repeatedly and allowed myself to be tempted after the initial part to quickly take one down without cover. But then reinforcements came and I bit the dust.

Or I missed the second shot on the turret guy and that messed up my timing, or I got overwhelmed or something else went wrong.

And when I finally made progress, a heavily armored boss suddenly appeared close to me and knocked me out.

My strategy for these heavily armored bosses is usually:

  • Run away from them and get to safety
  • Then gun them down from a safe distance with the assault rifle until the magazine is empty
  • Run away while reloading
  • The loop starts over

But it took me really long to get to this tank guy who knocked me out.

the-division-2-agent

I thought: well, I probably won’t have to start all over again… but yes, that’s exactly what happened.

I was actually a bit hurt in my gamer pride. It was already late, I was tired and somehow felt too old for this stuff.

It was annoying that during one of the first runs, a “high-end item” had already dropped an hour earlier at the turret – but I couldn’t get to it to pick it up.

It sparkled at me gold glitteringly for hours while I missed the guy at the mounted turret twice.

More on the topic
The first 5 hours in The Division 2 feel like “coming home”
von Schuhmann

A change of plans brings victory

This is how I managed it after all: Eventually, my pride was too great, and I took a closer look at the scenery: So back in “Groundhog Day” mode, I went through the opening sequence again, played especially defensively, and retreated and healed at every problem.

Then at the crucial point, I broke the pattern and didn’t do the same thing anymore. I took a different path and made the mission significantly easier by first destroying the left and then the right fuel tank.

This changed the starting situation for me.

division-agentin-waffe

I swung onto one of the enemy turrets and mowed down the big boss and his boys from there: Instead of 10 minutes of continuous running around the boss and playing “catch me,” just continuous fire from a safe distance.

It may not be special for some, but I had a nice evening yesterday – sometimes you can also play a bit longer, even if it goes against principles.

The-Division-2-Emelines-Wächter
The reward for all the efforts: a submachine gun, of course at level 28.

Death feels good in The Division 2

The interesting thing about The Division 2: The deaths feel somehow “earned” – you feel like you’ve made a mistake, not thought something through enough, or overestimated yourself.

That probably fueled my ambition to finish it.

More on the topic
11 Things that are worthwhile in the endgame of The Division 2 now
von Tom Rothstein
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This is an AI-powered translation. Some inaccuracies might exist.
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