The Division 2: Players are dying as quickly on the PTS as in Call of Duty

The Division 2: Players are dying as quickly on the PTS as in Call of Duty

In The Division 2, the testing server phase (PTS) is coming to an end and the next major update is just around the corner. Agents have tried a lot and now found a build that takes out players in PvP as quickly as in first-person shooters.

What is happening on the testing servers? The next major Title Update 6 is approaching, and diligent PC agents can already try out some of the planned changes from the upcoming update on a testing server (PTS).

The PTS phase ends today, October 1st at 2 PM, and Title Update 6 is set to release alongside the content expansion “Episode 2” in mid-October. Many unknown things were discovered on the PTS, and players tested builds, reproduced bugs, and vented in the forums.

The PTS agent “McGuns17” has discovered a nasty build for the Dark Zone, which hopefully won’t make its way into the official update.

Time-to-Kill at Call of Duty Level

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
Video by YouTuber “McGuns17”
He shows parts of his PTS builds and some incredibly fast kills

What kind of build is this? The build focuses on the new strength of submachine guns and has high critical values. With ten red damage attributes, “McGuns17” brings his critical stats to a lethal level and can deal an unbelievable amount of damage in mere fractions of a second. His human opponents in the Dark Zone die as quickly as one would expect only from games like Call of Duty. The Time to Kill is almost on par with a fast first-person shooter.

These are the main components of the build

  • The weapon is the MP5 submachine gun with about 23,400 damage
  • 3x Wyvern Wear armor
    • 7% Critical Damage
    • 10% Critical Chance
  • 2x Solokov armor
    • 8% Critical Damage
    • 10% SMG Damage
  • Chest piece with the talent “Berserker”
    • more damage at low armor
  • Backpack with the new talent “Spark”
    • Increases damage on skill hits
  • 10 red damage attributes for a total of:
    • 60% Critical Chance
    • +78% Critical Damage
    • +30% Total Weapon Damage

In the video, “McGuns17” does not show all of his equipment, but makes it clear that this combination is enough to be an absolute killer in PvP.

How does this even work?

How can he achieve such high damage? With the new update, several mechanics are being revised, and one of the most significant changes is the new function of “Passive Talents”.

Until now, the values of these talents could be stacked, meaning that with two parts equipped with the same talent, the value would double. This is no longer possible with the “Passive Talents” – but all values of these talents have been significantly strengthened.

This particularly benefits the two passive talents “Critical” and “Surgical”, as well as the popular “Devastating”. After the update, they will likely look like this:

  • Critical
    • +20% Critical Hit Damage (previously +5%)
  • Surgical
    • +15% Critical Hit Chance (previously +5%)
  • Devastating
    • +10% Weapon Damage (previously +5%).

The talents are only available on gloves or holsters, but already provide a strong foundation for crit builds.

division-2-agent-dark-zone

Testing servers generate strong crit builds

With a good crit chance holster, “Surgical” and the 14.5% critical hit chance from the MP, one quickly reaches 45% crit chance and is usually only a damage attribute away from the 60% maximum.

This build was assembled on the testing server within two weeks, and “McGuns17” thinks there is even more potential. For example, his mask still has the PvE talent “Ruthless”, which offers no advantage in PvP.

division 2 raid x7 (1)

The community partially expected this

What do the players think? The mood in the post about this video on reddit ranges from schadenfreude over the alleged incompetence of the developers to the hope that the testing servers will uncover extreme cases like this to prevent them from making it to the actual release.

Don’t worry, in 3-6 months Massive will do another balance pass. Then another and another and another.

ToeCtter on reddit

Diversity only applies in PvE, in PvP it’s all about the meta and without it you are dead meat. That will never change.

wordlife96 on reddit

Lol, that’s going to be nerfed before TU6 comes out, I’ll bet

frohb on reddit

How the talents and weapons will look with the new Title Update 6 remains to be seen. However, if cases like this already occur on the testing server, it should at least give the developers something to think about.

What else did the testing server have to offer? With the end of the testing servers, the developers can focus entirely on the release of the major Title Update 6. You can read about the highlights that the testing server had to offer here.

Do you think this build could really make it into the game with TU6? Or do you think the developers will react in time?

More on the topic
In The Division 2 the Explorer Event is running – Everything is new now
von Maik Schneider
Source(s): Youtube, reddit
Deine Meinung? Diskutiere mit uns!
0
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.