The next patch of The Division 2 brings weapon mods without disadvantages

The next patch of The Division 2 brings weapon mods without disadvantages

With the upcoming update, some changes will be made to weapon and skill mods in The Division 2. They will be revamped.

What does the patch change? In addition to new content such as the 5th World Tier and Gear Sets, changes will primarily be made to weapon and skill mods.

Especially weapon mods will be significantly reworked. With the update, there will now be mods without negative effects. Skill mods should also be improved and easier to use.

This is what the effects of mods look like before the patch.

Weapon mods without negative effects

What changes with weapon mods: The biggest change in weapon mods is that the negative effects on some modifications will be removed.

In return, the positive effect will be reduced. Now you can still specifically enhance certain values of your weapons without having to accept a negative effect on another value.

Are there no negative effects anymore? Not entirely. There will still be weapon mods with negative effects. However, the positive effects on these will be significantly higher.

In the State of the Game on 3/4. the developers mentioned an example:

  • There could now be two types of extended magazines.
  • One without a negative effect, which only provides a few extra bullets.
  • One with a negative effect that provides significantly more extra shots.
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Each weapon slot now has at least one mod without a negative effect. This is intended to expand the options for players.

Why is this being changed? There was mixed feedback from the community regarding weapon mods. Many players liked the mods where you have to pay close attention to how you combine them due to the two opposing effects.

Others felt restricted in their options and believed that many of the negative effects did not make sense. Some even completely refrained from using weapon mods.

The exact impact this will have on your current weapon mods is unclear. It remains to be seen whether this hidden top mod will still be as strong after the update as it is now.

The Division 2 Combat Screenshot

Skill mods should be easier to use

What changes with skill mods: Primarily, the required skill power for skill mods will be adjusted. This should make it significantly easier to equip your skills with modifications.

These minimum values are now significantly lower. Even with builds that do not have an extremely high skill power value, it should now be possible to benefit from skill mods.

Additionally, the amount of mod bonuses is now also related to the minimum requirement for skill power.

The more skill power is required, the stronger the effect on the skill mod. Previously, these values seemed rather random.

This should now make it worthwhile to invest heavily in skill power and build skill-heavy builds.

division-2-shield-skill

Why is this being changed? Skill mods have been one of the major criticisms from fans since the release of The Division 2.

The requirements for many mods were simply too high, and skill-based builds barely paid off.

When will the update come? On Friday, April 5th, server maintenance will start at 9:30 AM and will last for about three hours. During this time, the update is also expected to be released.

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What do you think of the changes? Are you satisfied with them?

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Source(s): polygon.com, reddit.com
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