In The Division, the patch notes 1.1 of the upcoming “Incursions” update are known.
Ubisoft Massive has published the details of the changes in patch notes 1.1 that will be integrated into the game with the April update. We will briefly cover the most important ones.
New Features of Update 1.1 in The Division
First, the new features of the update will be listed, which we have already presented here, including:
- The Incursion “Falcon Lost”, a 4-player group activity.
- The Trading.
- The Assignments, the tasks, will only be available for 24 hours (daily tasks) or 7 days (weekly tasks). These can be divided into Combat, Dark Zone and Crafting.
- Dark Zone Supply Drops.
- Gear Score: Every non-cosmetic item will have a Gear Score when your agent reaches level 30. The higher the Gear Score, the stronger the item.
- Observer Camera: While you wait for revival, you can switch between group members using RB/LB, R1/L1 or Q/E .
Gear Sets: These equipment sets are coming:
- “Tactician’s Authority” – Improves electronic and support abilities
- “Striker’s Battlegear” – Provides bonuses for attacks
- “Sentry’s Call” – Improves sniper abilities
- “Path of the Nomad” – Provides bonuses for solo agents
2 New Named High-End Weapons are Coming to the Game
The update will also integrate the following named high-end weapons into the game:
- Warlord: Assault Rifle
- Valkyria: Submachine Gun
- Historian: Sniper Rifle – this weapon is already implemented in the game, but will only be available for agents starting from update 1.2.
Crafting Will Become More Expensive, Dark Zone for Agents with Gear Score Over 160
From the update, it will be more expensive to convert crafting materials and create high-end items. You need:
- 10 standard materials instead of 5 for a specialized material.
- 15 blue materials instead of 5 to craft a high-end material.
- 10 high-end materials instead of 8 to craft a level 31 high-end item.
Additionally, you will receive fewer materials when dismantling items:
- When you dismantle green items, you get one standard material instead of two.
- When you dismantle a high-end item, you get one high-end material, previously it was two.
If you improve high-end items at the Upgrading Station, it will only cost “normal credits” from now on, no more Phoenix Credits.
In the Dark Zone, in the Church Safe Room in DZ06, the Dark Zone specialties vendor will now sell items for DZ currency instead of Phoenix Credits.
From the following DZ ranks, you can acquire items in the Dark Zone:
- You now receive superior items with Rank 15 (previously 30).
- High-end Level 30 (Gear Score 163): Rank 25 instead of 50.
- High-end Level 31 (Gear Score 182): Rank 40 instead of 50.
A new “Dark Zone Bracket” for agents with a gear score over 160 will also be introduced.
Furthermore, numerous bugs have been fixed, including one that prevents agents from starting the game when they have too many items in their inventory. This refers to the backpack bug.
The complete patch notes can be found (now in English) on the official Ubisoft site.
