Currently, things are a bit quiet in The Division 2. Many are thirsty for new content. This is also expected with Title Update 3. Here are 3 new features that our author Tarek is looking forward to the most.
Title Update 3 brings changes in nearly all areas of The Division 2 and is eagerly awaited by players.
Many want to finally get started again, optimize their builds, and try out the new features. There will be both new content and many adjustments to the balance.
I’ll show you which of the 3 new features I am looking forward to the most.

I can’t wait to dive into the raid
Raids have always been a topic in The Division. But larger-scale raid activities, like in MMORPGs, have been absent. I was all the more excited when “real” raids for The Division 2 were announced.
According to the developers, the raid is supposed to truly challenge players. So far, leaks suggest that the raid will require a lot of time. Additionally, you can jump into the raid with 8 players. So far, you could only play with four.
I personally hope that the raid will indeed be as challenging as the developers have announced. At the same time, I wish that it doesn’t go the same way as during the incursion “Falcon Lost” in The Division 1.
Here, the difficulty was artificially increased by bullet sponge enemies and rushers (NPCs with shotguns). However, it doesn’t seem to be the case this time:
Finally, you can build builds again
Building builds has been unmotivating lately. Those following the news regarding The Division 2 already know many of the upcoming changes.
PC players can even test these on the PTS (Public Test Server) and share their feedback.
So, not only do you have a good idea of the changes, but you also know exactly what’s coming. So why grind to the limit if better items are coming soon?

Additionally, there are a slew of changes to the talents.
With the new update, players can finally focus on building their builds again, knowing that at least until the next update, no major changes are expected.
Moreover, the 3 new gear sets and the new exotic assault rifle (if it arrives) will hopefully increase the variety of builds.
Many other players feel the same way:
Changes to recalibration are a step in the right direction
A change that may seem insignificant to some is, for me, a first step towards a fair loot system. With the update, values can now be transferred one-to-one from one piece to another.
Currently, values drop lower after recalibration than they were before. This can occasionally be frustrating. Additionally, recalibration is relatively expensive and consumes a lot of materials.
The change represents an unnecessary limitation in an already quite complex equipment system that has 3 different talent categories and includes several attribute rolls per piece.

However, this is just the first step, as I believe there is still much to improve:
- Talents and attributes should be evaluated separately during recalibration. This means: One should be allowed to roll both a talent and an attribute.
- Furthermore, I would like to be able to replace attributes of different categories as well. I would like the freedom to replace skill power with weapon damage if that’s necessary for a build.
I am curious to see what else happens on the PTS and whether the update undergoes even larger changes.
After all, one must keep in mind: A lot can still change. However, I strongly doubt that the raid will suddenly be canceled.

Moreover, the change to recalibration has been received positively by the community.
What do you think of the new update? Are there any features you are particularly looking forward to?
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