The Division 2 will provide a stable and good online experience at release. The developers have now published an overview on Twitter about what they want to improve compared to the first part. We summarize the information for you.
This is what The Division 2 aims to offer: The Division creators have published an info card via Twitter, which features The Division 2 to optimize players’ online experience.
They aim to effectively combat cheaters, have external servers distributed all over the world, and many other things that should please online players if they work.
Dedicated Servers for Stable Connections
What are dedicated servers? These are simply physical servers that are exclusively used for The Division 2. These servers exist solely for the purpose of keeping the game and all functions running.
For The Division 2, they have server locations in
- North America,
- Europe,
- Asia,
- and Oceania
expanded. In total, there are 13 locations worldwide, and they plan to set up servers in South America. This is to ensure sufficient server capacity.
Additionally, there are cloud servers that operate in the background. These are primarily activated when high player numbers flood the servers. They support the physical servers and aim to reduce waiting queues.
Strict Action Against Cheaters and New Protection System
This is how they will protect players from cheaters: With The Division 2, they rely on the Easy Anti-Cheat tool. Cheaters have been and still are one of the biggest problems in The Division 1.
Therefore, they want to take further protective measures with Easy Anti-Cheat. This tool is from the security company Kamu and is used in many other titles, such as For Honor, SMITE, Dead by Daylight, or Fortnite.
According to product description, Easy Anti-Cheat can detect unusually high and perfect kill streaks with an algorithm. It is also apparently capable of monitoring modified game versions. However, Easy Anti-Cheat can also cause problems.
One such incident is an event when innocent players were banned in Fortnite. Such cuts cannot be ruled out in The Division 2 either. Apparently, there was already such an incident in the private beta, where players were mistakenly banned.

This is how they will deal with cheaters: Additionally, they want to be strict with those identified as guilty. Anyone identified as a cheater should expect a permanent ban.
How was it in Part 1? The Division 1 uses the FairFight tool, a server-side anti-cheat system that operates in real-time. It can store and analyze scenarios and gameplay actions.
In theory, the tool continuously gathers data and thus gets better over time in dealing with cheaters. However, if you look around in the forums, there are quite a few tricks with which it can be bypassed. Not every cheater was caught.
Ultimately, we have to wait and see which of the two tools performs better in practice.
You Can Search for Better Servers
New in The Division 2 – Server Switching: You can now choose your servers yourself. If you find that you have landed on a server with an unstable connection, you can simply look for another one.
The game shows your connection status in-game, so you can keep an eye on it yourself.
It’s also convenient that every activity in the game offers a matchmaking function for every difficulty level. This way, you can freely switch teams and servers.

This was the case in The Division 1: The first part offered no control over server selection. Therefore, this is a significant improvement.
How exactly this will work remains to be seen until release. It sounds as though they have taken the mistakes of the first part to heart.
What do you think of the measures? Do you believe that’s enough?


