Many players are reporting that enemy behavior drastically changes at World Tier 5 and the “Challenging” difficulty level in The Division 2. So-called Rushers are causing increased trouble for fans there. This is due to a bug.
What exactly was the issue? Players are struggling at higher difficulty levels and at World Tier 5 with the advance of hostile NPCs.
As Massive Entertainment has explained, they plan to reduce the annoying AI behavior soon. Because in its current form, it is a bug.
Initially praised, now under criticism
This is what players have liked so far: The enemy AI in The Division 2 has been praised by many players. It keeps the fights exciting and often provides unexpected twists.
Each enemy faction behaves differently. The individual enemy types act differently, using various tactics and weaponry.
This is how the enemy AI becomes a problem with increasing progress: However, at World Tier 5 and at higher difficulty levels like “Challenging,” players often deal with an annoying phenomenon – the Rushers.
These are enemies that essentially charge blindly at agents, ignoring any fire and danger to themselves. They bypass your cover and usually only need a few shots to take you down.
Since they have a lot of extra health at these difficulty levels, it is not always possible to take them down in time – especially when dealing with whole groups.
Players report that the “problem” has become exceedingly noticeable at World Tier 5, as now all enemy units charge at the players – not just those that are actually intended for it (shotgun Rushers).
It feels like the AI is aware of its additional health points and chooses to go for a frontal assault instead of using cover or flanking. Many players are annoyed by this blunt enemy behavior.
This is what the developers say about this phenomenon: Now, the community developer from Massive Entertainment, Chris Gansler, has addressed this issue in a Reddit post.
According to him, a bug is responsible for this annoying AI behavior at World Tier 5 and higher difficulty levels. They are aware of this error and are already working on a fix. However, it is not known when exactly this will arrive.
This is what the bug causes: Due to the error, the enemy AI does not register the scaling of your character. Therefore, the enemies permanently think you have low health and apply pressure on you with this tactic – as they normally would only do with a player with low health.
This is what the developers also want to look into: At the same time, Gansler explained that they are aware that survivability sometimes does not feel good. Therefore, they are also looking for solutions in this regard.
However, this would not be a bug, but rather a question of balance. For example, they are examining how often enemies can hit you when you sprint or just go into cover.
Thus, they want to prevent running away and repositioning from feeling like a certain death sentence.
Other problems after the last update: By the way, this was not the only issue that became more apparent after the last patch:
- The update also brought unexpected nerfs for skills, weapons, and gear.
- Character models often freeze in awkward positions upon death.
- Ammunition for the three special weapons now drops very rarely.
- There were issues with rewards that could be repeatedly claimed. Subsequently, weekly projects were temporarily disabled.
Have you also been increasingly dealing with Rushers at World Tier 5 and higher difficulty levels? Or were you completely unaffected by this problem?
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