The Division 1.5: The maximum stats of the armor parts – How to find the best gear

The Division 1.5: The maximum stats of the armor parts – How to find the best gear

In The Division, we take a look at the maximum values of the armor pieces since update 1.5.

Since update 1.4, loot has been raining down in Ubisoft’s MMO shooter. Currently, nobody can complain about item scarcity. With 1.5, it is possible to raise your character’s gear score from 229 to 256 within a few hours at world tier 5 without applying various farming methods. Any enemy can drop relevant loot.

It only raises the question: Which of these items are particularly worthwhile? Which are better than the others? Answers have now been created to these questions, which we present to you in German.

The maximum armor value of the gears

divisio-max-gear-stat

The Redditor agent_w_no_name created a clear chart that lists all max gear stats. Use this graphic as a guideline for your future travels through post-apocalyptic New York:

The first criterion is the armor value. Keep this in mind:

  • Chestpiece – Max.: 3266 = (2003 base + 1263 bonus); good is around 3200
  • Mask – Max.: 1001 = (1001 base); good is around 980
  • Kneepads – Max.: 2931 = (1668 base + 1263 bonus); good is around 2900
  • Backpack – Max.: 2293 = (1334 base + 959 bonus); good is around 2250
  • Gloves – Max.: 1001 = (1001 base); good is around 980.
  • Holster – Max.: 1674 = (1001 base + 673 bonus); good is around 1650
division-alphabridge

Note: Here we are providing a recommendation along with the maximum value. If you have items around this value, they already belong to the “Upper Class”.

The additional attributes on the armor pieces

In addition to the armor value, the gear pieces have more attributes. These can be classified into “Major” and “Minor”, meaning higher attributes and lower attributes. Look out for such values:

Chestpiece

The chestpiece has 2 higher and 1 lower attribute.

  • Higher: Around 1250 armor and for example damage against elites or protection from elites (6-8%). Resistance against exotic damage (9-11%) or health points (up to 6670) are also practical.
  • Lower: Extra kill XP (23-28%) or ammunition (46-56%).

Mask

The mask has one higher and one lower attribute.

  • Higher: Damage against elites (8-10%) or exotic resistance (9-11%) or skill strength (up to 10030).
  • Lower: Enemy armor damage (7-9%).

Kneepads

The kneepads always have one higher and three lower attributes.

  • Higher: Around 1250 armor.
  • Lower: Enemy armor damage (9.5-12%) or various resistances against status effects (27-33%).

Backpack

The backpack has one higher and one lower attribute.

  • Higher: Around 930 armor.
  • Lower: Ammunition (46-56%) or resistance against status effects (14-17%).

Gloves

Gloves have three higher attributes.

  • Higher: Critical hit damage (14-17%), damage against elites (8-10%), critical hit chance (5-6%) or weapon damage.

Holster

Holsters have one higher attribute.

  • Higher: Around 660 armor.
    division-agent

Weapons, Stamina, and Electronics

Regarding these three main attributes, the following applies:

  • Each armor piece enhances all main attributes.
  • The maximum is 1272 (and 205 and 205) per equipment piece. The two “205” values are fixed.
  • Exception being the holsters. Here, all three main attributes tend towards the maximum of 1272.

In short: Make sure that the high number is over 1250, then you have a strong armor piece. For example: A mask with 1258 firearms, 205 stamina, and 205 electronics is excellent.

By the way: With mods, you can increase these stats.

Good luck with the loot hunt, agents!


The best weapons in 1.5 are showcased here.

An efficient farming method and a boss map for the open world can be found here.

Source(s): reddit.com, reddit.com
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