The Division: Mit diesen 10 Perks gelingt der Start

The Division: Mit diesen 10 Perks gelingt der Start

In The Division, there are 40 unlockable perks that permanently improve your agents. We will look at which perks are particularly worth it at the beginning.

Right from the start of your journey, it’s wise to efficiently gather experience points and (DZ) credits. With the following ten perks, which we will now present, you should be able to progress quickly in the game.

Division Menu
Here you will find all the abilities.

Start with these 10 perks

You unlock perks by upgrading the wings of your base and choosing specific upgrades at the laptops. Start with the Security Wing.

Perk: Experienced Agent

  • Security Wing Upgrade: Operations Center
  • Cost: none, this is your first upgrade
  • This should be your initial perk. Complete the first Security mission to gain this advantage, which increases your XP from all activities by 10 percent. That’s a good start.

Perk: Credit

  • Medical Wing Upgrade: Consultation
  • Cost: 200
  • This is an inexpensive perk that increases the credits you receive by 10%. And you can never have enough credits.

Perk: Incendiary Rounds / Special Ammunition

  • Security Wing Upgrade: Watchtower
  • Cost: 200
  • Here you unlock two perks that will be useful in combat. Incendiary rounds increase the duration of fire damage by 10 seconds, and with Special Ammunition, you can pick up incendiary and explosive rounds in the Security Wing every hour. These should be useful for boss fights.

Perk: Inventory

  • Tech Wing Upgrade: Command Room
  • Cost: none, first upgrade
  • Here you get 10 additional slots for your inventory. This allows you more space in your backpack for all the nice things you find out there.

Perk: Info Discovery

  • Security Wing Upgrade: K9 Unit
  • Cost: 200
  • This reveals all collectible items in a zone once all side missions and encounters are completed. This allows you to efficiently grab the extra XP waiting for you there.

Perk: Dark Zone Currency

  • Tech Wing Upgrade: Charging Center
  • Cost: 200
  • This perk increases the loot of Dark Zone currency by 10% and is considered highly valuable – after all, you can buy lucrative items with DZ currency.

Perk: Division Tech Material / Engineer

  • Tech Wing Upgrade: Division Tech
  • Cost: 1000
  • If you want to start with Crafting, these perks are worthwhile. Engineer allows you to collect a crafting material called “Electronics” once per hour in the Tech Wing. With Division Tech Material, you can convert Division Tech crafting material into other materials at the crafting station.

Perk: Hazardous Materials

  • Tech Wing Upgrade: Communication
  • Cost: 500
  • This expands the Dark Zone inventory by one more slot. By the way, you can find perks with the same benefit in the Medical and Security Wings.

Perk: Advanced Weapons / Grenades

  • Security Wing Upgrade: Arsenal
  • Cost: 500
  • Here, two perks are unlocked as well. An extra grenade, especially the “Grenade,” is always useful. The Advanced Weapons vendor is particularly useful later in the game since you will need a lot of money for these weapons.

Perk: First Aid Kit

  • Medical Wing Upgrades: Clinic, Intensive Care, Pediatric Care
  • Cost: various (3x unlockable)
  • Here, you can increase your medkit inventory to a maximum of 5. It never hurts to have enough medkits on hand.

Note that individual upgrades also unlock various talents and skills; we have made the recommendations based solely on the always-active bonuses from the perks.

What do you think of these perks? Would you recommend others at the beginning?


Interested in a gameplay video of The Division directly from Ubisoft Germany? Here, the game is particularly appealing.

Source(s): vg247
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