The Division 1.8: An amazing PvP build with Final Measure

The Division 1.8: An amazing PvP build with Final Measure

In The Division, we present a PvP build centered around the “Final Measure” set. It’s more useful than it seems.

The “Final Measure” set actually sounds quite boring. It’s about disarming enemy grenades and adding them to your inventory. However, you won’t achieve enormous DPS numbers with it, which is why many agents prefer to use other sets.

However, the Final Measure is quite useful in practice. Especially in PvP, enemy agents throw heaps of grenades at you, and combined with the bonuses from the six pieces of the “secret Final Measure set,” Final Measure can be really strong.

The YouTuber MarcoStyle now presents a build for The Division 1.8 that revolves around this gear set:

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How to recreate the “Final Measure” build

Since you won’t achieve enormous DPS with Final Measure, this build focuses on electronics and skill power so that you become a useful team member in your group. You act as a healer, grenade disarmer, and an agent who provides valuable buffs to your teammates. Therefore, the build is not recommended for solo players but for group play.

You will receive these bonuses when you have equipped six pieces of the secret “Final Measure” set:

  • 2-piece bonus: +25% Exotic Damage Resistance
  • 3-piece bonus: +15% Protection from Elites
  • 4-piece bonus: Talent – If you are in the radius of an enemy grenade or mortar, they will be disarmed and added to your inventory. Available every 8 seconds.
  • 5-piece bonus: +15% Exotic Damage Resistance; +15% Protection from Elites
  • The 6-piece bonus causes you and your entire team (within 30 meters) to receive a buff when disarming a bomb. This depends on the type of grenade:
    • EMP/Shock: Skill power is increased by 40% for 8 seconds
    • Fragmentation/Fire: Weapon damage is increased by 40% for 8 seconds
    • Blind/Gas: Armor is increased by 40% for 8 seconds

The Exotic Damage Resistance reduces incoming grenade damage, fire damage, or damage from bleed effects of the Predator set, significantly increasing your survivability.

build-fm

With the 6-piece bonus, you will receive increased weapon damage most of the time since enemies primarily throw fragmentation grenades. And a 40% buff is massive! Pay attention to your main attributes, focusing on raising electronics. The rest should go into stamina so that you end up with around 9000 electronics, 4000 stamina, and 3000 firearms.

You can achieve this with these stats on your gear pieces:

  • Chest piece: Electronics with skill power, health points, and ammo capacity
  • Mask: Electronics with skill power and burn resistance
  • Knee pads: Stamina with health points and three resistances
  • Backpack: Electronics with skill power and one resistance
  • Gloves: Electronics with crit chance, assault rifle damage, skill haste
  • Holster: Skill haste
division-m4

For the mods, you should fully focus on electronics and skill haste, as well as on ally healing.

The Weapons of the Build

Your role in the team is not to deal as much damage as possible. Therefore, the choice of weapons is secondary. Use strong M4 assault rifles with:

  • M4 Lightweight version with Gifted (Eliminating a target with this weapon increases skill power), Competent (Weapon damage increases after using a skill), Determined (Eliminating a target reduces skill cooldown)
  • M4 Lightweight version with Gifted, Competent, and Responsive (Damage increases when within 10 meters of the target)
division-1.7-agenten-feinde

Most of the time, the M4 is used with Determined. If an enemy gets very close, switch to the M4 with Responsive.

The Skills

The Skills:

  • First Aid with Defibrillator (largest ally healing)
  • Support Station with Immunizer

The Character Talents:

  • Triage: Heals an ally with a skill to reduce cooldown by 15%
  • Rescue Medic: Use a first aid kit at lower health points to increase damage resistance by 20% for 10 seconds
  • Field Medic: Use a first aid kit near allies to heal group members within 20 meters by 40%
  • Counter: Reach low health points to reduce active skill cooldown time by 20%.

This way, you become a powerful “Final Measure” healer who takes away grenades from enemies and provides your team with strong buffs.

What do you think of this build?

The Division – Powerful DPS Build in 1.8: This is how you excel in PvP

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