MeinMMO editor Dariusz Müller spoke in an interview with the developers of Battlefield about the development and future of REDSEC.
When Battlefield REDSEC celebrated its release on October 28, 2025, the mode received criticism from Battlefield 6 players. A major point of discussion was the daily and weekly challenges of the game, as these now also included challenges for the Battle Royale in the main game.
Many players then expressed that they did not want REDSEC to affect the Battlefield 6 experience. Therefore, MeinMMO editor Dariusz Müller spoke in an interview with Battlefield developers Thomas “Tompen” Andersson (Creative Director of Battlefield 6) and Justin Wiebe (Design Director) about the impacts of REDSEC on the development of Battlefield 6 as well as a potential solo mode and the future plans of the Battle Royale.
“We could do everything we want for both”
MeinMMO: To what extent does REDSEC affect the development of Battlefield 6?
Justin Wiebe: “It is something that, you know, we’ve held core to how we build REDSEC, how we build Battlefield 6 since the very beginning. And this is the reason why we wanted to launch Battlefield 6 first, to ensure that we deliver exactly what players want and expect from a Battlefield experience. […]
It’s really important to note that we developed REDSEC while simultaneously working on Battlefield 6, so we didn’t make a bunch of decisions along the way, that would diminish what Battlefield 6 was. We made sure that this is the core identity of the software, while in doing so, looked at how we can build simultaneously the REDSEC experience to deliver an outstanding Battle Royale that’s designed to stand the test of time, that we designed an outstanding game mode like Gauntlet that not only takes the core of Battlefield 6 but mixes it in its own way. […] The Battlefield formula has only improved the REDSEC experience over time.
And if there were a decision to say, we really need to do this for REDSEC, but it would result in making Battlefield 6 feeling worse, well, then we would never do that. At that point, we would fork the code, we would make changes so that REDSEC can deal with whatever specific issue it has without compromising the core of Battlefield 6.”
Thomas Andersson: “And just to add to that: We are making sure that we have the development team to support multiple experiences. It’s not just the small team sitting and starving content from one to do the other. We could do everything that we want for both.”
Justin Wiebe: “Yeah, that’s the Battlefield Studios. I mean, this is nothing we’ve ever done before, have that many studios working on a Battlefield product simultaneously. With that, of course, comes a lot of challenges, right? Because, I mean, there are so many, many studios all working simultaneously. Historically, you’d have one studio, maybe a support studio, working on Battlefield.
So in no way has it diminished or taken away from Battlefield. All we’ve done is layered on more than we ever would have done.“

Not an add-on, but a complete package
Battlefield REDSEC can only be played in duos or squads of up to four players. Shortly after the launch of the Battle Royale, part of the community called for a mode for solo players. The developers said the following in the interview:
MeinMMO: Why does Battlefield REDSEC not have a solo mode and are there any corresponding plans for the future?
Thomas Andersson: “We wanted to focus on giving people the ‘class squad experience’ that we designed the game for in the beginning. There are considerations, like we are talking about, the timing of adding a solo version of this, it is a very different experience, so, I think right now, the fact that we launched with the squad and the duos thing is something that we’re happy with and wanted people to have that as their first experience of the game.”
Justin Wiebe: “I think, in addition to what Tompen mentioned, the other factor is that we want to make sure that not only the squad play comes through really clear, that it’s a very tactical game where players come together and need to work together with the various squad abilities to win.
But when we look at solo, and we look at the different mechanics that we have in the game, the game was designed at its core to emphasize squad play, and so some of the abilities you get when you’re leveling up in the training path, so they’re very squad-focused. So, in order to do solo play, we don’t want to just, like, to turn off all squads and let them play. We want to make sure that every ability still makes sense. That the revive towers and things like that, that normally wouldn’t work, have a purpose in the game. So, we want to make sure that when we’re going to release solo play, it’s not just an add-on, that it feels like a complete package.
MeinMMO: What are the future plans for Battlefield REDSEC?
Justin Wiebe: “I mean, this is the very beginning of the journey, right? So, we’re really pleased with the reception of how the game has come out. We think that this is a great platform from which we can then build off of.
The team has obviously learned a lot since they released Firestorm back in the day, and live services is everything for battle royales, and we want to make sure as players are going to be playing in the ecosystem, that it’s going to be changing. I think the most important is that we‘re listening to our community and our players. So, not only are we going to be reacting to the fan feedback, but we’ve also got some aggressive plans on how we’re going to be changing up the world to make it a more, you know, continue to evolve it to be an interesting place to explore.
Our first big updateis going to come out very soon, called California Resistance, in which we’re going to be changing things up with, you know, secret prototype weapons and things like that for players to find. So there’s gonna be a lot really interesting beats and moments that are gonna kind of change how the game plays from month to month as we ‘re going forward with the live services.”
The mentioned prototype weapons are the Battle-Pickups, as the developers later explained. These are powerful weapons that you can find at various locations on the maps. The Battle-Pickups will fundamentally work the same way as you know from Battlefield 4.
The Battle-Pickups will be released with the second part of Season 1, “California Resistance,” on November 18, 2025, and will be available in both Battlefield 6 and Battlefield REDSEC. If you want to read again what to expect in the second part of the season, you can take a look at the roadmap on MeinMMO: Battlefield 6 shows the Season 1 roadmap and reveals what’s next after the release