The Crucible in Destiny 2 remains an activity that players participate in very regularly. Especially the Iron Banner event and the Trials are highly popular. However, the Destiny 2 community is not satisfied with this. Despite BattlEye, annoying cheaters make PvP unfair, and the poorly balanced matchmaking adds to the difficulty.
Despite the anti-cheat system “BattlEye,” cheaters remain an issue in Destiny 2. Anyone expecting a fair game will be disappointed and will continue to experience inconsistencies.
- Players get one-shot with hand cannons across the entire map
- Enemies can see through walls and know exactly where you are
- Even with several safe hits, some enemies cannot be killed
What players are currently criticizing in PvP: Players report that they feel new cheaters are coming in due to Free2Play. Although it has improved slightly with BattlEye, this fight between developers and cheat providers is by no means settled.
To make matters worse, the matches have become extremely unbalanced. It feels like every second match ends with what is known as the “Mercy Rule.” In their opinion, this is partly due to overpowered weapons and abilities. However, the main reason is the flawed matchmaking system that Bungie currently uses.
On reddit, Destiny 2 player Why_Cry_ has vented his frustrations:
It seems that lately, 80% of my games are lost from the start due to the way Bungie balances the teams. I constantly have 4 or 5 below-average/new/inexperienced players on my team while the opposing team has a mix of average to good players.
The PvP community largely agrees: The reddit post received nearly 5,000 upvotes, indicating strong resonance in the Destiny 2 PvP community.
Many players reported similar experiences below the article. The issues were particularly noticeable in the Iron Banner. The matchmaking is by no means balanced for the players.
Many players, like the user itzlgk, have had very similar experiences.
Connections have been terrible for months, and lobby balancing seems to rely solely on skill based on my experience and Dtracker. I’m a ~2.8KD ‘sweat’ and it brings 100% potatoes [PvP players with less skill] into my team and tries to make me carry them all against a team of average players.
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This is how Bungie can save PvP now: On reddit, players are now proposing a logical and simple suggestion on how Bungie could optimally balance PvP for every player.
The selected players, especially when there are many solo players in the lobby, should be evenly distributed across both teams. This way, we would see fewer Mercy Rules and more close games.
Why_Cry_, the creator of the reddit post, simply suggests random balancing for this:
Honestly, random balancing would be better than what we have now. Right now, it selects the worst outcome in 90% of cases. If it were random, it would be more like 50%.
Is the Elo system the better solution? A matchmaking system based on a player’s Elo value would also be another option to solve the problem.
The Elo system would rank all players according to their skill and match them according to their Elo value. The higher the Elo, the better the player. If this applies to both teams, it should also make the lobbies more balanced.
Cheaters are still a problem in Destiny 2
When it comes to cheaters in Destiny 2, players are currently looking a bit enviously at other shooters like CoD Warzone. Some PvP players have commented and mentioned: “In COD: Warzone, it is also the case that cheaters can play but can’t deal damage to players anymore.”
Instead of BattlEye, the new anti-cheat system RICOCHET monitors the game here. At least the system has proven to be extremely effective, and players sometimes refer to it as a “stunning success”. Even though there are still flying cars in the Battle Royale.
However, this won’t be a solution for Destiny 2 because RICOCHET is actually an analysis tool and does not intervene directly in the game. Even if it sounds good that cheaters can no longer deal damage, this was apparently only a bug of the anti-cheat system in CoD Warzone and thus not permanent.
One thing is for sure: the PvP players in Destiny 2 are currently not satisfied at all. So it is no wonder that players come to the conclusion that Bungie must urgently , dedicate full attention to its best mode before Witch Queen launches on February 22.
They even go so far as to say that the Crucible will die out if cheaters and the unbalanced matchmaking system remain in the game any longer.
What does Bungie say about this? Bungie’s community manager has already spoken out and stated that they are aware of this imbalance. Dmg04 wrote on Twitter: “I can say that turning off skill-based matchmaking has led to numerous complications in match creation and lobby balancing. We hope to have news in the coming months about what we plan to do to address the feedback.”
What is your opinion? Do you agree with the statement that the matchmaking system in Destiny 2 is actually too unbalanced?
And how are your current experiences with cheaters in PvP? Do you find BattlEye is sufficient to effectively curb cheaters? Has it gotten better or worse? Or do you say: No matter what system, there will always be cheaters? Let us know in the comments.


