When it comes to bringing your game to the people, there are various options such as Steam and Epic Games, PS5 and Xbox Series X|S, as well as Game Pass. Developers are now talking about Game Pass and how well or poorly it has done for their games.
What do the creators of Palworld say? Recently, there have been many discussions on X.com about Game Pass and whether it benefits or harms video games. While Game Pass offers its subscribers hundreds of games, sometimes on release day, the developers behind the titles also have to keep an eye on the financial aspects.
The creators of Palworld seem to be very satisfied with their release on Game Pass. Both the game Craftopia and their current hit Palworld are playable for subscribers at no extra cost.
I feel like I have a little more knowledge on the subject than most, so I’ll just say: Yes, it’s definitely worth having your game on Game Pass 😌.
By the way, I speak from the perspective of an indie developer. I have no experience in the AAA sector, so I don’t know what kind of deals are being negotiated there, but we have delivered 2 games through Game Pass and were very satisfied with both, so I can only say that I am happy with the experience I had 😌.
Community Manager Bucky from Palworld on X.com
Thanks to Patch 0.5.0, you can now play Palworld with your friends from other platforms:
A shooter chief sees it differently
Who is it about? Alex Hutchinson is the Creative Director of the action-adventure shooter “Revenge of the Savage Planet” and has previously worked on games like “Far Cry 4”, “Assassin’s Creed 3”, and “Sims 2”. He is an experienced developer and knows the industry well.
In an interview with GamerSocialClub, he also talked about Game Pass and its impact on the revenue of “Revenge of the Savage Planet”. He sees the matter quite differently from the Community Manager of Palworld. For him, Game Pass has devalued his game.
We have seen that content has been devalued and people are less willing to pay for something, which in the long run will likely lead to fewer games being made and many more studios going under.
Alex Hutchinson in interview with GamerSocialClub
The developers’ hope was that through Game Pass, more players would discover the title and “at least buy the small add-on package or encourage a friend to buy it on another platform so they can play together.” However, these hopes have so far remained unfulfilled.
The chief explains that they have not seen these developments “at all or [at least] not yet.” There wasn’t a boost in purchases on Steam from players who then play with other gamers from Game Pass.
However, the developers of “Revenge of the Savage Planet” are satisfied with the collaboration with Microsoft: “But [Microsoft] is a great partner, and we are very happy to be able to work with them.”
The differing perspectives of the developers clearly show how differently the same platform can be for two different games. Choosing the right publisher is also crucial. The creators of Helldivers 2 have now decided to approach the next game without Sony: Soldiers from Above Earth fear that the developers will abandon Helldivers 2; now the chief gives a clear answer