The CEO of Palworld reveals why they do not want to make ‘AAAA’ titles – Even though they have the budget for it

The CEO of Palworld reveals why they do not want to make ‘AAAA’ titles – Even though they have the budget for it

The studio behind Palworld has achieved great financial success with the game. However, they do not plan to develop larger projects in the future.

The studio Pocketpair has seen great success with Palworld at the beginning of the year. After the game initially broke several records on Steam, player numbers dropped as rapidly as they had risen over the months.

Compared to the all-time high of 2,101,867 simultaneous players, the current peak within 24 hours is only 43,743 players, as can be seen on Steamdb.info.

The initial hype provided the developer with financial success, enabling the possibility of new and larger projects. However, the developer does not intend to pursue such projects, as the CEO of the studio stated in a recent interview.

No interest and lack of structures

What did the CEO say? Takuro Mizobe, the CEO of Pocketpair, stated in an interview that they are indeed capable of going beyond AAA thanks to the financial earnings from Palworld.

In the past, the studio released the games Craftopia and Overdungeon before Palworld. The earnings from these games made the development of Palworld possible. However, the studio will not repeat this process and will not pursue larger projects.

Mizobe commented on this as follows:

If we were to develop our next game based on these revenues, as we did in the past, not only would the scope go beyond AAA, but we would also not be able to keep pace in terms of the maturity of our company, or rather, we are not structured for something like that at all.

Takuro Mizobe

On top of that, Mizobe has no interest in developing games with huge budgets. He prefers to pursue ideas that are interesting as indie games.

Moreover, the development of Palworld is still not finished. The game is still in Early Access. Recently, there was a major update called Sakurajima, which introduced PvP, new monsters, and a new island to the game.

Interestingly, it is noticeable that while the Pocketpair CEO speaks of beyond AAA titles, he does not mention AAAA titles. Could this perhaps be related to Skull & Bones, which Ubisoft has grandly labeled as a AAAA game and was already sold for half the price shortly after release?

Source(s): gamesradar.com
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