The big update of Path of Exile 2 changes the endgame more than expected – Official patch notes

The big update of Path of Exile 2 changes the endgame more than expected – Official patch notes
  • Objects like Delirium shards can no longer be pushed away by other monsters.
  • The chance of Omen appearing as a reward in rituals has been increased.
  • The chance of items assuming some of the less desirable modifiers has been decreased.
  • Distilled emotions required to instill a passive skill into an amulet now only shows in the skill tree after you have received your first distilled emotion.
  • An exit portal has been added from the arena of the trial master.
  • The level requirement for accessing Expedition vendors has been removed.
  • The rarity of items in the offering windows of Expedition vendors now increases with the level of the offering window, so these generally offer more rare items at higher levels. Existing offering windows are not affected by this. To generate offering windows with improved rarity, you must use the appropriate currency.
  • The clutter has been reduced in many map areas to improve visibility of skills and effects.
  • A tutorial for activating the first permanent skill gem has been added.
  • Inconsistencies in the walkability of areas in the campaign and maps have been fixed and improved upon.
  • The loading time of the world map has been improved.
  • The initial revival time for players has been reduced to 2.5 seconds (previously 3 seconds).
  • The time penalty for reviving players has been reduced to 1.5 seconds per death (previously 2 seconds).
  • Alva now offers to bet items when she is in your hideout.
  • Reviving creatures that have died because they were out of your range will now revive immediately near you.
  • The quest tracking now indicates which quests are active for the area you are currently in.
  • Uncut gems now display their level on the item label.
  • Flasks now display the number of their fillings and when they are active.
  • The icons on the world map that indicate that you have completed quests and encounters and found items have been updated to make it easier to recognize that you have completed the content.
  • The cosmetic window has received options for additional weapon effects.
  • The unique items “Erians Cobblestones”, “Heart’s Coiling”, “Iron Ride”, and “Myris Uxor” now have their own 2D graphics.
  • The unique item “Hand of Wisdom and Will” has received a 3D graphic.
  • The unique items “Edyrns Fangs” and “Splitterheart” have had their lore texts added.
  • After activating an “Omen of Carving”, it now displays which modifier the chaos sphere rerolls when you hover over the item.
  • The performance during the boss encounter “Xyclucian, the Chimera” has been improved.
  • The performance of lava in the melted vault has been improved.
  • We have tidied up the screen and improved the performance of the effects that play when you kill rare monsters in endgame maps.
  • We have improved the performance of areas with very bright lights that cast many shadows (especially in the Temple of Kopec and the Ziggurat Refuge).
  • We have improved the performance of the Ziggurat camp to reduce the occurrence of missing textures.
  • Burning ground can no longer occur under interactive objects like levers.
  • Monsters can no longer appear in direct proximity to the starting point of a map, causing players to no longer be attacked immediately when they move.
  • A keyword for Honor resistance has been added.
  • Delirium monsters are no longer invulnerable during their appearance animation and should not knock you back during this phase.
  • You can now pick up items and interact with some objects while performing other actions.
  • The option “Attack in place stops movement” no longer prevents running through abilities that can be performed while moving using WASD input.
  • We have made further improvements to sound, graphics, effects, and environments.

On the next page, we continue with the changes to unique items in the official patch notes of Path of Exile 2.

Source(s): pathofexile.com
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