The 9-year-old predecessor of Divinity is as popular on Steam as it hasn’t been since release, but the boss says: there is one thing he regrets

The 9-year-old predecessor of Divinity is as popular on Steam as it hasn’t been since release, but the boss says: there is one thing he regrets

Larian is diligently working on a new game with Divinity while continuing to achieve success with their previous games. The new role-playing game is causing a huge increase in Baldur’s Gate 3 and Divinity: Original Sin 2 – with the latter not being as successful as it was at release in 2017.

Here’s the current state of Divinity:

  • At the moment, Larian is developing their largest game with Divinity, which is set to be even more extensive than Baldur’s Gate 3. In our overview you will find all the information about Divinity.
  • On X, studio head Swen Vincke explains that due to the announcement of Divinity, both Baldur’s Gate 3 and the predecessor Divinity: Original Sin 2 (short: DOS 2) have received a boost. The latter has sold as well as it did at release in 2017.
  • The player numbers also reflect this: Baldur’s Gate 3 had over 111,000 peak players in January 2026 (according to SteamDB), while DOS 2 had over 27,000 (according to SteamDB). The last time the 9-year-old role-playing game had such many players shortly after release was with one exception in March 2020, right after the release of the opening cinematics of Baldur’s Gate 3 (on YouTube).

If you are among the new players: DOS 2 is considered significantly more challenging than Baldur’s Gate. Here you will find some tips for starting in Divinity: Original Sin 2.

What is Divinity: Original Sin 2 actually? The Divinity series is Larian’s great success and their “own world” where they set the rules. The first game in the series, Divine Divinity, was released back in 2002.

Divinity: Original Sin 2 is currently (still) the newest installment in the series and the direct predecessor to the upcoming Divinity, whose story connects to DOS 2. You play as a “Source Mage” who is captured and later embroiled in the intrigues of the powerful and gods.

While Divinity: Original Sin 2 and its predecessor play similarly as classic cRPGs like Baldur’s Gate 3, they have numerous important differences – primarily because they are not based on D&D. For instance, there are no classes, but builds, and a “Random Loot” system that is to be significantly improved with Divinity.

As is customary for role-playing games, story and companions play a significant role, while the latter is set to become even more important in Divinity. That the formula works is evident from the current rise in player numbers, even though the head would have preferred to forgo one feature…

This damned squirrel!

In the Definitive Edition of Divinity: Original Sin 2, several DLCs are included that bring partly new quests and items to the game – and entirely new characters. The “Ser Lora” DLC stands out the most.

The additional content delivers a small squirrel with a bone helmet riding on its skeletal cat Quercus. With the talent “Animal Friend”, you can talk to the squirrel, which introduces itself as the noble knight of the Great Acorn and is initially skeptical of you.

Over the course of the story, however, Ser Lora gets to know you better and even begins to trust you as you behave well. This leads to additional storylines revolving around the cute character and its “deity”, the Great Acorn.

Although the squirrel is a big fan favorite, Swen Vincke revealed to MeinMMO in an interview that he hates Ser Lora deeply. Ser Lora was created only because the studio felt pressured by the publisher to create a DLC.

In his post on X, Vincke writes that he regrets not having removed the squirrel before the new surge of buyers. Whether that would have worked at all remains to be seen, as Ser Lora is very persistent – not only in the game: The head of Larian wanted to remove a character from Original Sin 2 because he hates it deeply

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