Baldur’s Gate 3 is full of diverse and great spells – you can easily lose track. We show you 7 spells that every group should have.
In Baldur’s Gate 3, there is a variety of different spells. Whether for combat against individual enemies, entire hordes of opponents, or simply social interactions like conversations. There are many spells, and some of them are more useful than others. Some can be used almost every minute, while others have very limited uses.
We have compiled a list for you of the 7 most important spells from Baldur’s Gate 3 that cannot be missing from any group.
1. Divine Guidance
Available for: Cleric, Druid, Warlock
Divine Guidance is a spell that you will probably encounter fairly early via Shadowheart.
Divine Guidance grants you a bonus of 1d4 on ability checks for every roll. Whether you want to charm your conversational partner, pick the lock of a chest, or appear particularly intimidating. Divine Guidance is the all-in-one solution among spells – and it even counts as a cantrip. You can use the ability an unlimited number of times per day without consuming any resources.
Especially important: Make sure that Shadowheart – or your character who knows this spell – is always nearby when you start a conversation. Because only then can the character use Divine Guidance as a reaction in the conversation.
2. Eldritch Blast
Available for: Warlock
Eldritch Blast is also a cantrip that is typically only accessible to Warlocks.
What’s useful is that Eldritch Blast deals “Force Damage,” which bypasses some resistances from enemies and can also be used to destroy objects like doors or chests, facilitating progress.
Warlocks can upgrade the cantrip starting at level 2, adding extra damage or knocking impacted enemies back a few meters, making them fall off into an abyss with some luck.
Like most cantrips, Eldritch Blast gets better as you level up, allowing you to fire up to 3 beams per round at the same or different targets.
3. Counterspell
Available for: Wizard, Warlock, Sorcerer
Stronger than any spell of your own is an enemy spell that does not get triggered – that’s exactly what Counterspell allows. Whenever an enemy nearby wants to cast a spell, you are asked if you want to negate that spell with Counterspell. This way, many spell bosses lose their power and become harmless melee fighters.
However, keep in mind that to use Counterspell, you not only need to have a spell slot available but also your reaction in that round. So if you have a spell caster with Counterspell, you should disable their automatic opportunity attacks, as they might otherwise waste your reaction.
4. Spirit Guardians
Available for: Cleric
Spirit Guardians is one of the most powerful cleric spells ever. After casting, there is an aura around the cleric that either deals radiant or necrotic damage – to all enemies who touch this aura. Even on a successful saving throw, the victim still takes half damage.
The aura is perfect for taking out a number of small enemies that would otherwise require individual attacks. Your cleric can simply “walk through enemies” with the activated aura and deal a lot of damage – just make sure that you don’t provoke an opportunity attack while doing so.

5. Bless
Available for: Cleric, Paladin
One of the underrated spells in Baldur’s Gate 3 is Bless. The spell grants 3 targets (and more when upgraded) a +1d4 bonus on their attack rolls and a +1d4 bonus on their saving throws – and this lasts for 10 rounds or until concentration is broken.
In simple terms, the spell increases your hit chance with both melee and ranged attacks by 5% to 20% and makes you more resilient against many effects.
This spell is particularly strong when you retrieve the staff from the cellar of the Mage Tower in the Underdark. Because then “Bless” provides double values – so +2d4 on attack and saving throws and an additional 2d4 on spell attacks. But even without the staff, Bless is wonderful.
Bless can single-handedly decide a fight – because with the blessing, you can easily survive many fights that would otherwise have been really tough.
6. Hunger of Hadar
Available for: Warlock
Hunger of Hadar is the perfect spell to delay the entrance of multiple enemies into the fight while also imposing major disadvantages on them as they approach.
- Creatures that start their turn in the spell area take 2d6 cold damage.
- Creatures that end their turn in the spell area take 2d6 acid damage.
Additionally, all creatures within the very large spell area are blinded, and the spell area counts as difficult terrain – meaning they only move at half speed.
Ultimately, this combination results in a large portion of enemy troops being incapacitated for 1-3 turns by this spell and only slowly able to pass through it. This offers several advantages. Oftentimes, enemies die from the spell’s damage – and if not, at least they are not actively participating in the fight, as they are strongly blinded.
7. Wall of Fire
Available for: Druid, Wizard, Sorcerer, Cleric, Warlock
One of the most powerful AoE spells in the game, when it comes to pure damage, is the Wall of Fire. The spell can be placed relatively freely as long as you have a line of sight to the entire area of the desired wall.
Everything within the area of the Wall of Fire immediately takes 5d8 fire damage and is set on fire.
Moreover, the Wall of Fire is extremely versatile. You can cast it over a very long distance and cover a large area with it. It could be a long corridor or an entire row of enemies.
Well-positioned, a Wall of Fire can force enemies to take damage over several rounds just to reach you. But make sure that the concentration on the Wall of Fire doesn’t break – the creator should quickly find safety behind a wall.
Of course, many other spells in Baldur’s Gate 3 are really strong and useful for many situations. Which spells do you swear by?

