Cyberpunk 2077 is played from a first-person perspective. The developers reveal what they had in mind.
When it became known that the upcoming RPG Cyberpunk 2077 would be played from the first-person perspective, the player community was divided. Opinions ranged from “This will be shooter crap” to “this will make the RPG experience really immersive.” Due to the discussion, the developers felt pressured and explained why they chose this perspective.
First Person was a “conscious decision”: Peter Gelencser, the lead level designer of Cyberpunk 2077, revealed in an interview with IGN that he likes the excitement around the topic. “[The first-person perspective] was a conscious decision. It was chosen so that you can see things up close and interact with them on an emotional basis.”
Augmentations provide additional information: An important aspect for choosing the first-person view are the augmentations. In the world of Cyberpunk 2077, players can modify themselves and adjust their perception through various chips. This would also change the player’s view, for example, when additional implants provide new interface displays or enable things like “night vision.” To actually experience the effects of such augmentations, the first-person view is crucial.
He further explains that the third-person view works in games like Witcher because there is a lot of movement around the character. But when “everything happens to you, starting from you, then first person is the right way.”
What is your opinion on the first person in Cyberpunk 2077? Can you get used to this “shooter view” in an RPG? Or are you hoping that there will still be a third-person variant?

