Patch 9.14 for Teamfight Tactics is here and it brings many new features. Furthermore, Riot Games has announced more regular updates for LoL Auto Chess.
What is the biggest new feature of Patch 9.14? The highlight of the patch is the newly introduced Ranked mode, which is expected to run similarly to the ranking in League of Legends.
You earn League Points for reaching the top four places and lose points if you finish fifth or lower. The divisions are identical to LoL, but there are no promotion series.
Playing with friends in Ranked matches is limited to three players. The developers have not revealed anything about the rewards for completing a Ranked season yet.
What else is completely new? Also a highlight is the champion Twisted Fate. He costs 2 gold, is a pirate and a sorcerer, and has the special ability “Draw a Card”.
We have more about this champion here for you. Below, we discuss the most important changes. You can find the complete patch notes at Riot Games.
Nerf for Elemental Mages and Attack Speed
What changes generally in TFT? Basically, the entire attack speed has been adjusted. Slower champions now scale less significantly with additional attack speed due to percentage calculation.
Additionally, the following has changed:
- The required experience for level 9 has been reduced from 70 to 64.
- You can now see champion attributes.
- There is an overview of the damage dealt and winning and losing streaks.
Who are the winners of the patch? Many Yordles have been improved by the patch:
- Kennen’s attacks now deal 70 instead of 60 damage and his ability has also been strengthened
- Poppy now has 40 instead of 30 armor, stuns targets longer, and now hits up to 3 targets with her stun at higher levels
- For Veigar, the mana cost has been reduced from 85 to 75
Elise is also among the winners:
- She now costs only 1 instead of 2 gold
- Her spiders now benefit from the demon buff
- In return, Elise lost 50 health, 5 armor, and the number of spiders in the early game has been reduced
Moreover, the noble champions Fiora, Vayne, Lucian, and Leona also received small buffs.
Who are the losers of the patch? The balance changes seem to have hit elemental mages the hardest. The health points of the golems have been reduced to 2,500 and their attack damage has been halved to 100. Additionally, Brand’s ultimate mana cost has been raised to 125.
The pirates have also been nerfed:
- They now receive an average of only 1.6 instead of 2 gold per round
- Graves loses 50 health points
- Miss Fortune’s ability mana cost has been raised to 100
- Gankplank, however, has been slightly buffed and gained 50 health points and his attack speed has been increased by 0.5
Furthermore, Gnar has lost 100 health points and 5 armor.
Adjustments to Items and Their Distribution
What changes regarding the distribution of items? A version was tested on the PBE where every PvE group definitely dropped an item.
This mysterious item appears if you did not receive any item from opponents. It activates upon passing over and contains either an item or gold as a reward.
What changes concerning item balance? Generally, the damage from items is no longer enhanced by ability power. This was a major issue when combining different items, for example, with Thornmail.
The crafted items from the spatula are now all more useful as it doubles the value of the other respective item. Youmuu’s Ghostblade grants +40 attack damage.
The two items Zeke’s Herald and Amulet of the Iron Solari now affect only two champions directly to the right and left of the holder. The shield from the amulet has been increased from 200 to 300, and the attack speed from Zeke’s Herald has been raised to 15%.
Otherwise, the following items have been strengthened:
- Luden’s Echo
- Guinsoo’s Rageblade
- Morellonomicon
- Recursive Bow
For the other items, there were mainly bug fixes.

What changes did not make it into the live game? Some changes that were tested on the PBE did not make it into the patch. For example, Guardian Angel revives champions faster (after 2 instead of 4 seconds) but does not yet increase the level of the holder.
The Frozen Heart and Hextech Gunblade did not receive buffs. Warmog’s Armor now regenerates 6% of missing health, instead of the 3% of maximum health points.


