Tarisland will bring at least 60 new boss fights every year – and they mean it seriously

Tarisland will bring at least 60 new boss fights every year – and they mean it seriously

In the MMORPG Tarisland, players will have plenty to do after the release. The development team states that there will be 60 boss fights per year. On their own Discord server, they calculate how the different bosses will be divided.

How is this possible? As Tencent writes on Discord, players should expect 60 boss fights a year that offer different difficulty levels. They explain it as follows:

  • There should be 2-3 main seasons per year
  • Each season will have 4 dungeons and 2 raids
  • Each dungeon should contain 3 bosses, each raid 5 bosses

Thus, ideally, there should be 66 bosses per year, and in the worst case, there will still be 44 bosses. With this, the development team likely aims to counter criticism that there might be too little content at the maximum level. With 60 bosses per year, every player should be well occupied.

However, it is still unclear how this will affect the criticism, that the difficulty is too easy and there is a lack of strategic depth. The team might focus so much on designing the bosses that the rest suffers.

In the following trailer, you can get an initial impression of Tarisland:

“Quantity over Quality”

How do players react to this high number? In the Discord chat, many users are perplexed about the high number of boss monsters. Many calculate how the development team comes up with the 60 bosses per year.

One player assumes that there will only be 3 seasons in the first year as the release would count as a season. He expects that otherwise, there would only be 2 new seasons per year.

One user is particularly skeptical and simply writes “Quantity over Quality.” He likely believes that fewer bosses would be better since the development team could then focus more on the design and attack routines of the individual boss monsters. How Tencent will implement its plan remains to be seen.

What other questions were answered? In the Q&A, there were other questions that the developers addressed. The team promised that Tarisland would be optimized for mobile players so that they would not be kicked out of groups.

There will be a simple user interface, support for healing, and other add-ons. This should ensure that there are no disadvantages for mobile players.

Furthermore, there will be monthly passes that provide certain advantages for players. Buyers would receive, for example, a experience points boost or more reputation.

This means that players who invest money in Tarisland will gain more benefits. Tencent actually wanted to prevent players from gaining unfair advantages – at least in trade and crafting: Tarisland changes controversial system to prevent players from gaining unfair advantages through trade and crafting

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