The Changes to Companions
The companion system will be completely overhauled, but don’t worry! You won’t have to part with any of your beloved (or in Vette’s case: brutally enslaved) followers; they will remain with you. The changes are indeed an improvement: All companions can now assume any role. Do you prefer to have Khem’Val as a damage dealer instead of a tank? No problem. Does Vette prefer to heal you rather than deal damage? That can be flexibly adjusted with a mouse click.
Along with this, the equipment of your companions will also be removed. Although… that’s not entirely correct: it will simply no longer grant attributes. You can freely adjust the appearance of the helpers without values such as cunning or strength and can focus entirely on their style. I suspect that the number of Twi’lek and Togruta in slave outfits will massively increase.
Abolition of Character-Specific Values
If you feel intimidated by too many attributes, you can now breathe a sigh of relief. The 4 class-specific attributes, cunning, accuracy, strength, and willpower, will disappear. They will be replaced by the unified value “Mastery“, which will take over the same functions as the replaced values. This allows your character to benefit from noticeably more gear as the number of possible attributes decreases.
Further changes are made regarding the surge value. This will now be integrated into the critical hit value and will subsequently rise together with it. Since the critical hit value now fulfills two functions simultaneously, its effectiveness will be slightly restricted. Classes that are guaranteed to critically hit due to a talent or item proc will particularly benefit from this: the excess crit chance will automatically be converted into higher damage (i.e., surge value), leading to spectacular damage peaks.
Once your character reaches the maximum level, you should notice a significant increase in hit points – because endurance grants more hit points at level 65 than before, which will be especially noticeable in the previously rather short PvP skirmishes.

