First of all, the developers are fulfilling their promises and continuing to take care of “Galactic Starfighter”, this mode will be provided with a new map and two new starfighters that are primarily meant to function as support. They can repair hull damage to their allies or enhance maneuverability, which will provide new incentives for coordinated squad flights.
But there are also innovations in the “good old” PvP: From now on, players can battle on a new Huttball map set on the toxic planet Quesh – new, deadly traps included of course. Additionally, the first PvP season ends and the second begins, meaning a new equipment set will be made available to all battlefield veterans, which can be purchased as usual with the tokens from ranked warzones.

But there are also new contents for PvE lovers: A new tactical flashpoint has been added on Korriban and Tython, the home worlds of Sith and Jedi respectively. As with the “Kuat Drive Yards”, these instances can be visited at any level and with any group without necessarily relying on tanks and healers.
Finally, there are still a whole lot of class changes, for example “Force Sweep” or “Shatter” is weakened in PvP and only deals increased damage to the primary target; Exfiltrate can now only be used twice in a row before a cooldown occurs – however, the activation costs have been completely removed.
However, all balancing changes may still change over time, as a whole month will pass until the release of these adjustments – if any further major announcements are made, we will of course keep you updated!
A complete list of the current changes can be viewed here; unfortunately so far only in English.