SWTOR: Crafting should be useful again!

SWTOR: Crafting should be useful again!

SWTOR makes extensive changes to crafting professions – find out what is changing and whether professions are worth it again here.

More overview, more benefits

With Knights of the Fallen Empire, BioWare seizes the opportunity to thoroughly revise the crafting system of Star Wars: The Old Republic. Many players criticized that over the years numerous recipes had accumulated that hardly served any purpose, just cluttering the menus and hindering the search for truly useful items.

The first step in this is the elimination of the respective crafting ranks. The maximum level will still be 500, but newcomers will no longer have to visit a teacher every 50 points to unlock the next level – they can level directly from 1 to 500. Recipes will still likely be purchasable from the respective teacher.

Crafting in SWTOR
So far very unclear: Crafting will become more understandable.

The second step is to increase usefulness. Professions are expected to serve, unlike before, as a primary source of equipment and give players the ability to craft suitable armor themselves – this was hardly feasible for newcomers without large credit reserves. Therefore, all craftable items will be of at least blue quality. As a special bonus, each piece of armor is also adaptive!

Abolition of endless items and old resources

Another change is the abolition of endless consumables (which is a paradox anyway), such as cybertech grenades and stimpacks. This is intended to create a new market and restore relevance to the associated professions.

Players will also have to say goodbye to a variety of resources that will be phased out as part of the new system. Over 50 different materials will be removed from the game to streamline the process.

Collecting progress and endgame

Even the companions will become a bit quicker and can carry out the collection missions of the various professions faster, they are often only on the way for a few minutes. But that’s not the end of it: Instead of having to choose from a random list of crafting missions, all unlocked missions will now always be available, allowing for a more targeted search for desired resources.

SWTOR Raid - Dread Fortress
The best gear will be equivalent to the operations gear.

Adjustments have also been made for the endgame: Crafters will gain access to new recipes, allowing them to craft armor that is equivalent to gear from the story mode of operations. However, a necessary component will only be available through personal conquest objectives – thus, an additional incentive has been created to participate in the conquest of planets.


For more information on the changes coming with Knights of the Fallen Empire, visit our SWTOR theme page.

Source(s): massivelyop.com, swtor.com/de/
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