In Star Wars: The Old Republic (SWTOR) the crafting system is further refined – top-notch equipment can then be crafted by players themselves.
Crafting – Soon the easy alternative to raiding in SWTOR?
Although BioWare’s Star Wars: The Old Republic’s crafting has already been significantly revamped with the introduction of the “Knights of the Fallen Empire” expansion, it hasn’t felt very relevant until now. The crafted clothing was too weak and players couldn’t derive enough benefits from the professions in general. This issue will be thoroughly addressed with the upcoming patch.

Crafting is not only set to become relevant, but also to provide a real alternative to flashpoint and operation gear. Therefore, the profession limit will be raised to 550 and numerous new crafting materials will be introduced. The maximum craftable item level will range between 216 and 220 – it can therefore easily keep up with the more challenging content of the MMO. By the way, this is also a lucrative source of income, as the crafted items can be sold on the Galactic Trade Network for plenty of credits to wealthy players.
Those who like to spend their money on cartel coins and the associated packs might be pleased with the latest adjustment to them. With patch 4.1, all cartel packs have a chance to contain a “Grand Chance Cube” – basically a chest within a chest. What it contains varies greatly but overall offers players even more chances for the most valuable items. Particularly handy: if the “Grand Chance Cube” contains armor pieces, it always contains the entire set!

But there are also some unpleasant changes ahead. Players who start their character boost directly at level 60 will receive a relatively solid starting gear – this was previously bound to the legacy. After the patch, this clothing will always remain with the character who received it – thus soulbound.
What else patch 4.1 brings can be read on our Star Wars: The Old Republic theme page.