Swordsman: Free Kung-Fu MMO has been launched

Swordsman: Free Kung-Fu MMO has been launched

Yesterday, Swordsman Online, the free Kung-Fu MMO, launched. Perfect World released some amusing numbers for the beta, and the first reactions to the game are already in.

Swordsman Online is a Free2Play MMO in Wuxia style. This means the fights are not realistic, but exuberant. Just like in those movies where fighters can jump eight meters high from a standstill and strikes generate enough force to heat the air (due to friction). The classes in Swordsman feature the typical combat styles from respective films. Depending on the type of weapon you prefer, you can choose the suitable class in Swordsman Online.

Swordsman Infographic

We have already presented the classes in a special. The most popular in the beta were Splendor (16%) ahead of “Sun and Moon” and Harmony. This also reflects our class presentation; even then, Splendor (Burst-Killer) and Harmony (Glass-Cannon with Short- and Long-Sword) were considered the players’ favorites. The “Sun and Moon” school equips its students with chain blades.

The beta ran from July 3 to July 29. And there were quite a few player kills. 231,000 player kills occurred during this period. As you can see, Swordsman ramps up significantly in PvP from level 30 onwards.

Initial Reactions Instead of a Test

Initial reactions to the game were quite mixed. At mmorpg.com, there was a humorous video about the game, poking fun at the exaggerated drama in the introduction villain of the first hours. They also found humor in the alcohol consumption in the game and complained that the hero could wonderfully tumble around and parkour over the pagodas; however, this was limited to situations where the player had no control over the hero.

We at mein-mmo.de also tested the game and chased our Swordsman through the first 20 levels. The game has a fairly simple combat system in the early levels, a somewhat unconventional menu navigation, and an interface that does not quite meet triple-A standards. However, the world is richly equipped with amusing details, and those who can approach an MMO with a smile will find it quite rewarding.

Typical for Asia MMOs is the auto-pathing, which feels rather unusual to us. The game sometimes feels like it’s being remotely controlled. However, after just a few hours, one cannot judge it, especially since other sources say that the strengths of the game lie in PvP, which only begins in the mid-game.

Anyone interested in the game can sign up through this link and try it for free.

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Source(s): massively.joystiq.com, www.arcgames.com
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