The pretty heroine from Stellar Blade knows exactly when you have impure thoughts

The pretty heroine from Stellar Blade knows exactly when you have impure thoughts

If you stare at Eve in Stellar Blade for too long, she breaks the fourth wall. She knows exactly what you are doing.

Stellar Blade impresses players. Not only the combat system receives much praise and is celebrated by the community, but the pretty protagonist Eve has also made headlines even before the release. We at MeinMMO have also played the game extensively.

It was clear to the developers that the appearance of the android lady would be a crucial aspect of the game that invites players to linger. Because if you let your gaze wander a bit over Eve’s clothing and curves, you may suddenly experience an unexpected surprise.

What does Eve do when you stare at her? In Stellar Blade, you not only spend a lot of time with the combat system and hacking up nasty monsters but also plenty of time with the beautiful Eve. Thanks to her nearly 30 outfits, there’s always something pleasing to the eye, which already led to many controversies beforehand.

What has caught some off guard: Eve apparently knows exactly when you are staring at her.

If you don’t move Eve for a few seconds and instead let the camera circle around her, it doesn’t take long before Eve turns her head and stares directly into the camera. As if she knows exactly that you are “checking out” her body. Even if you only wanted to take a screenshot of the beautiful surroundings. Really.

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Is this something new? Something similar has also been seen in other games, such as Nier: Automata. This game also had quite beautiful main characters and allowed free camera movements. However, as soon as you tilted the camera to a suggestive angle, it only took a few seconds for the main character to turn around by themselves to cover their body and stare directly at the player.

Developers apparently know very well how their players tick.

What do you call this? When such things occur in games, it is referred to as “breaking the 4th wall”. This usually creates the illusion, not entirely seriously, that the characters in a story are aware that they are actually part of a game. They then engage with the player rather than the characters in the game world. Such things appeared in a very creepy form in Baldur’s Gate 3.

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