A player has managed to open locked safes in Starfield without picking a lock – he made NPCs open them.
How do you normally open safes in Starfield?
- In Starfield, you can find loot at every corner. However, opening locked doors, boxes, or safes requires the so-called “Security” skill. You can pick locks with a lockpick.
- The Security skill allows you to pick locks with a certain mini-game. The higher the skill level, the more difficult locks you can pick.
- If the Security skill is at the highest level, almost nothing stands in your way when picking locks and looting. Only special exceptions require a key that you must find beforehand.
Now, a player has discovered a way to open locked safes, boxes, and doors without picking the lock and completing the corresponding mini-game.
If you would rather not steal credits from safes but want to earn money legally, check out the video to see how it’s done quickly:
Player has NPCs open safes
How does the player open safes without picking the lock? Instead of using the Security skill, the Reddit user employs the “Manipulation” skill from the “Social” skill tree.
The “Manipulation” skill allows you to temporarily give commands to NPCs and is available once you’ve spent at least 12 skill points on skills in the “Social” category.
As the player shows in a video he posted on Reddit, he commands an NPC to open the safe for him using the skill. The NPC then does so immediately, allowing the player to easily access the loot.
You can watch the video posted on Reddit here:
Since the NPC belongs to the security of the building where the safe is located, he probably has the necessary access to open the safe without triggering an alarm.
Unfortunately, it’s not clear from the video whether every NPC can open a safe when commanded by the player.
Players find more ways to creatively steal credits: In Starfield, loot is not only waiting in locked safes but also lies openly in the game world. However, since NPCs might call the lawmen and get quite upset if they catch you stealing, players have had to get creative.
They grabbed a bucket and used the physics of the game to remove their desired objects from the owners’ view without actually having to pocket them. If the NPC’s line of sight was then interrupted during the theft, the goods could be easily pocketed.
So it’s true: Buckets make you master thieves in Starfield – but a bit different than in Skyrim