In many games, a vibrant world is important. Therefore, the environment in Squadron 42, the single-player campaign of the MMO Star Citizen, is designed to offer a lively game world.
The single-player campaign Squadron 42 places a strong emphasis on telling a thrilling and dense story. And you experience this in an environment that is intended to be as believable as possible. This also includes daily life aboard the Idris-class warship where you are stationed.

Life on a gigantic ship
The game offers you not only missions where you engage in intense space battles in your fighter or explore abandoned space stations or planets. In between, you also “live” on the large warship. And here you encounter many NPCs that make the environment feel “alive”:
- NPCs follow a daily routine
- If an NPC gets hungry, they go to the mess hall to eat
- Each NPC has their own job that they perform on board
- If crew members are tired, they lay down in their beds
- NPCs react to events: If there is, for example, an explosion and a fire, then NPCs will rush to help with fire extinguishers

AI recognizes what interests you
The game’s AI reacts to the player. It is programmed to always check what you are currently looking at. Then a timer counts down. If you are still looking at the object or NPC once the time is up, something interesting will happen. The NPC might speak to you, a door might open, etc. This is designed to make it always interesting for the player to walk through the spaceship, making you feel as if you are truly aboard a “living” ship.
These details have now been presented in a new video by Star Citizen:
Star Citizen and the single-player campaign Squadron 42 are still in development. No release dates have been announced yet.