Star Citizen is partially an MMO and therefore requires features that make it such. The “Social Module” has now been released for the game, raising the alpha to version 1.2.
In Star Citizen, you will interact with many other players. They inhabit the persistent universe, acting as traders, mercenaries, or pirates, and can also be hired as crew for your ship. These “Multi-Crew Ships” are said to be a special allure of the game, requiring teamwork to control the various systems of the spacecraft or explore wrecks and space stations together. To enable this, developer Cloud Imperium Games has now released the Social Module for Star Citizen.
Everything comes together…
The Social Module is the first component to enable the persistent universe. It allows you to explore the first hub of the game, ArcCorp, together with up to 24 players and chat with other players. Additionally, there are some emotes and the ability to view information about the game world and the names of other players. It may not sound like much yet, but for Cloud Imperium Games, this is an important step.
On one hand, they want to give fans another insight into the persistent universe of Star Citizen, including some of the possibilities they can expect there. On the other hand, it now offers the chance to discuss directly with fans in the game and gather even more valuable feedback. Additionally, the development team can now conduct important tests live, including stress tests and network tests, which are necessary to later provide a stable game for as many gamers as possible.
Star Citizen is slowly becoming a game
From here, new elements will be continuously added, including the possibility to buy items in shops or share hangars with other players. Later, you will gain access to a club where you can meet friends and are currently working on AI for NPCs and enemies. This also means that the upcoming module Star Marine will be integrated into the Social Module in the future, allowing you to fight against computer enemies with other players. Additionally, the maximum number of players acting in an area will be continuously increased. Furthermore, there are efforts to enable players to take on missions on planets together with friends, to then board their ship to complete these tasks in space.
Slowly but surely, the MMO Star Citizen is taking shape. For some, this may seem a bit slow, but as long as the game that was promised and desired by the fans is ultimately released, the developers can take the time they need.

