Star Citizen shows Faceware – believes this is a “gaming revolution”

Star Citizen shows Faceware – believes this is a “gaming revolution”

Star Citizen has presented its latest feature with Faceware. Mastermind Chris Roberts believes this feature has the potential to revolutionize gaming. Player-to-player communication has never been so lifelike as in Star Citizen. Patch 3.0 is also on the way.

Star Citizen is incredibly ambitious. From the very beginning, it was planned as a game that makes the most out of top-end PCs, without compromising on consoles.

Faceware Star Citizen

Player-to-player communication has never been so lifelike

A new feature has been introduced: Faceware. This is supposed to capture players’ facial expressions and emotions and project them onto their in-game avatar.

So when you’re sitting at home smiling, your avatar smiles too. If you make a face as if you’ve just bitten into a lemon, your avatar in Star Citizen makes that face as well.

No insane hardware is required at home; a webcam is enough to use the feature. However, there is also hardware developed by Faceware that further enhances this experience.

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Chris Roberts believes no game in history has used such a system before Star Citizen. This has the chance to revolutionize gaming.

The facial expressions and impressions of the players could be transferred to the avatars in Star Citizen. If you also consider that the players’ voices come from where their avatars appear in the virtual world, you would have player-to-player communication that has never been so lifelike.

Star Citizen is facing a huge Update 3.0 – or maybe not

At Gamescom, Chris Roberts reiterated in a conversation with PCGamer that one can expect the big Update 3.0 to happen between September 4th and September 8th.

However, GameStar reports: There are still so many bugs in 3.0 that CIG will wait until October to release the update. Currently, October 9th is stated as the target date in the developers’ schedules.

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3.0 is supposed to mark a milestone in the history of Star Citizen because it brings the individual modules together. Roberts talks about how 3.0 represents the shift from “We have some parts of the game” to something that is “closer to an Early Access game.”

Star Citizen: Trailer 3.0 – This is what it’s like to land on the moon

Source(s): pcgamer, gamespot
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