Cloud Imperium has introduced a legal system in the space MMO Star Citizen with the recently released update 2.2, allowing players to commit crimes or become law enforcers.
With the latest update for Star Citizen, the two game systems “Bounty” and “Hostility” have been introduced, which affect each other and implement a kind of legal system in Star Citizen. Through these game systems, players can now choose whether to become a criminal or follow the law. Those who subscribe to the “dark side” are offered some opportunities to live this out: including the destruction of other ships or communication arrays. The more illegal activities one conducts, the higher their crime level rises.
A criminal has a hard time
Once level 5 is reached, a bounty is placed on you. This starts a global bounty mission that all players can participate in. Those on the side of the law can then set out to find and hunt the criminal. As a reward for capturing them, one will then receive a Klaus & Werner ATT4 Energy Rifle.
The criminal is placed under arrest for a certain period of time. How long depends on the crime level. Those caught as a level 5 criminal should be careful not to die. Because then the character will be removed from the server. By committing no crimes for ten minutes, one can lower their crime level again. Alternatively, one can also hack a security console on a space station to clear their record.
One can see that the system is still at an early stage and currently represents more of a test. From here on, it is expected to be continuously expanded. Besides this innovation, the Alpha patch 2.2 also introduced the new ship Aegis Saebre and improvements for the first-person perspective in the MMO Star Citizen. An improvement of the group system and an update for ship components are also part of it.
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