A modern MMORPG always includes a player-driven economy. Therefore, Star Citizen will provide this.
With the upcoming Alpha 3.0, kiosks will find their way to Star Citizen. These will serve as the foundation for a player-driven economy, a Playerdriven Economy. Through a kiosk, you will be able to offer items from your inventory and also purchase items available there.
Each player will then list their items through the kiosk and hope they sell for the desired price.

Quickly buy and sell goods
Kiosks are to be found in many locations in the Star Citizen universe, so you will always have the opportunity to buy and sell items. Over time, this will create a goods cycle that players will manage and utilize.
Through crafting, some players will manufacture goods and then sell them through the kiosk. Or they mine raw materials, refine them, and offer them for sale. This is intended to allow some players to focus on mining raw materials while others engage in crafting. Again, other players will then purchase the finished product.
Goods must be transported
With the kiosks, the persistent character inventory will be introduced in Star Citizen. Whether you transport an item in your ship or carry it in your pockets, it will remain there until you offer it for sale. Then it changes ownership.
It should be noted that you also need to transport goods. If you buy iron on a mining asteroid and want to bring it to your home on the other side of the galaxy, you must first transport the iron there, which could, in turn, attract pirates who may ambush you along the way.
Through the kiosks, it will be easy to buy and sell goods. However, transport can prove difficult. The kiosks will be introduced in the space MMO Star Citizen with Alpha 3.0. The system will be presented in the new Around the Verse video.
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