Star Citizen Hits the Next Historic Milestone Because Fans Simply Have No Self-Control

Star Citizen Hits the Next Historic Milestone Because Fans Simply Have No Self-Control

Thanks to the Intergalactic Aerospace Expo 2954, Star Citizen was able to generate several million US dollars once again and thus break a historic milestone.

What milestone is that? On October 18, 2024, MeinMMO reported that the current revenue status from the supporters of Star Citizen is at 728 million US dollars. Now, nearly six weeks later, the level stands at over 758 million US dollars (via robertsspaceindustries.com). Another historic milestone in the history of video games.

By comparison: Blockbusters like The Last of Us Part 2, Horizon Forbidden West, Star Wars: The Old Republic, Red Dead Redemption 2, or even Cyberpunk 2077 are said to have cost between 170 and 220 million US dollars (excluding marketing).

The new capital ship Polaris is ringing the cash registers for Star Citizen:

Events for the Wallet

Where do the new revenues come from? Revenue of 30 million US dollars in just six weeks… Publishers have implemented morally questionable monetization strategies for much less money in their games.

The responsible parties for Star Citizen, however, do not need to release a game, but only celebrate one of the various community events (and introduce new spaceships for sale during these events, offer a free trial opportunity, promote deals, and advertise upcoming features).

Specifically, the Intergalactic Aerospace Expo 2954 was on the agenda, where interested parties could secure the capital ship Polaris for nearly 1,000 euros.

There was also a new concept version of a Paladin gunship (for 260 to 300 US dollars) or the releases of flyable ships like Terrapin Medic (200 to 220 US dollars) and F7C-R Hornet Tracker MK2 (165 to 185 US dollars), which have brought in a lot of money.

In this way, on just day 9 of the event (via Reddit), 3.880 million US dollars were reported. Overall, the ticker currently stands at just over 17.030 million US dollars, slightly above what it was after day 9 of the previous year.

Such events are the reason why the 5,448,000 supporters have, on average, spent more than 139 US dollars on Star Citizen. The starter package currently costs nearly 45 US dollars. By now, some major supporters must have invested many (ten) thousands of US dollars into the ambitious SciFi MMO.

At the end of November, Star Citizen’s total revenue for the year stood at 97.842 million US dollars, still quite clearly behind the strong results from 2023 (117 million US dollars). However, the last days of IAE 2945 should still bring in a few more million. Nevertheless, the mood in the team is said to be poor: Star Citizen is reportedly laying off employees without severance after they had to endure the hell of overtime.

Source(s): gamerant, Reddit
Deine Meinung? Diskutiere mit uns!
8
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.