When I think of successful crowdfunding campaigns, the first project that comes to mind is: Star Citizen. The Wing Commander creator Chris Roberts has managed to polarize fans long before the release of Star Citizen. Now, there is some movement again in the development.
New, Realistic Damage Model
Star Citizen is fundamentally similar to the genre leader EVE Online. However, one thing Star Citizen wants to have over the CCP game is a comprehensive damage model. The team around Chris Roberts has presented the upcoming Damage System in a blog post. The different stages of destruction are clearly distinguishable and reflect the current state of the ship. It will be particularly tragic for the player when the hard-earned ship is suddenly shot apart piece by piece. The damage system with the different degrees of destruction can be admired in the official video.
FPS Module Coming Soon
At PAX Australia last November, the Star Citizen developers announced another FPS release for spring 2015. Now, nearly 5 months later at PAX East, the launch of the FPS module is imminent. In the near future, the module should finally reach the live servers. The FPS module sends players to space stations. There, opponents can shoot it out in a destructible environment. Several game modes, as well as battles in zero gravity, promise a lot of action. By the way, a first alpha version of the solo campaign Squadron 42 was also announced for this spring at Pax Australia. However, it seems that the campaign will only be playable in the fall. Therefore, we are cautious regarding a first alpha of the complete game by the end of the year – it’s about time!
If you don’t want to miss space battles, you can also pass the time with EVE Online. In our comparison of the space simulations Star Citizen and EVE Online, we compare the two games.