Star Citizen: Fake, Fraud, or Just a Facade? Studio Tour Paints a Different Picture

Star Citizen: Fake, Fraud, or Just a Facade? Studio Tour Paints a Different Picture

The massive space game Star Citizen is no fake. Chief Chris Roberts would have liked to do a few things differently.

There are people, who say Star Citizen is a total fraud. They claim it is not a game, but just a facade. There are supposedly no studios, but the pictures of ships are put together by Chris Roberts on his laptop while he sips drinks with umbrellas in the Caribbean with his wife and lights his cigar with the crowdfunding money. This is malicious nonsense, as Roberts, his fans, and the team have emphasized often enough.

They challenge people who say such things to come for a studio tour and see the daily work. Exactly that is what a film crew did now. And that a game is being developed and that a lot of effort is behind it is shown in the BBC video. There, they visited the 100-million-dollar project.

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Work on Star Citizen is being done “around the clock”

In 4 studios in 3 countries, in England, Germany, and the USA, designers, technicians, and developers tirelessly work to bring the project to fruition.

This “around-the-clock” work enables some interesting effects. One can give a task to the partner studio across the ocean just before heading home, making them much more flexible than other studios, a staff member explains in the video.

Star Citizen Chris Roberts

Where one studio is stuck and desperate, the others might find a solution with fresh eyes and approaches.

More money, more game, more time

Privateer Star Citizen

Chris Roberts himself is addressed about the many controversies surrounding the game, about delays in the plan. Roberts says: Games are constantly being postponed. However, players rarely hear about it because it happens before the official presentation.

One thing he would do differently today, Roberts explains. There is a fundamental contradiction in crowdfunding: The more money you get, the bigger the game becomes, and the longer it takes to develop the game.

If he were to start such a project again today, Roberts says, he would spend more time explaining that.

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