After several delays, the Open Beta of Spellweaver TGC launched last week. What has changed since our test “Spellweaver TCG – An Alternative to Hearthstone?” ?
During the period between our test and the open beta, the developers have continued to work. Previous assurances, such as a crafting system, have thus been met. Below is a summary of the patch notes:
- The daily quest system has been revised. Among other things, these can now be canceled. Furthermore, there is no longer a “Win X Games in a Row” quest.
- The deck creation has been revised. Previously, decks were tied to heroes, meaning each hero represented a deck, so multiple or even duplicate heroes were needed for more decks. Currently, there is no limit on the decks that can be created.
- There is a level system. With a level up, you receive titles or gold, for example. The required experience points (Fame) are earned through games and quests.
- Spellweaver Trial: It corresponds to the Arena of Hearthstone. This means you create your deck (30 cards) from a selection of one card from each of three randomly provided options. Shrines are automatically added to the deck.
- Crafting: Individual cards can be transformed into shrines and shrines into cards.
- As well as numerous bug fixes and balancing. Among other things, the issue of regular server crashes has been resolved.
While at the time of the test only the draft mode was funded, now 5 more goals have been reached. Later, there will be guilds, six additional heroes, a league system, PvE boss battles, and an Android version.
Furthermore, there are now forums for various languages. A small community has already formed for the German subforum.