Soon, The Division 2 will ensure that you have more fun building your builds.

Soon, The Division 2 will ensure that you have more fun building your builds.

In the current edition of the community livestream “State of the Game”, Massive introduced several changes that will be implemented in October as part of the new “Title Update 6” for The Division 2. The changes to the crafting and recalibration systems will likely please many players.

When will the next big update for The Division 2 happen? The next big update – Title Update 6 – is coming in October. However, the developers have not yet revealed exactly when.

However, Massive has already shared a lot about what players can expect in October. More information can be found here: Fall update coming in October, bringing new loot feature

Additionally, this State of the Game discussed in detail the changes to recalibrating and crafting. We summarize the most important information for you.

division 2 roadmap

By the way: What to expect in September around The Division 2, you can find here: The Division 2 reveals the schedule for September – Note these dates

Better recalibration options in TU 6

What is the problem with the current recalibration system? Currently, agents feel too restricted in their options. As it stands, it is only possible to exchange certain categories with each other. For example, if you get a backpack with 3 attributes and they are all blue (meaning armor attributes), you have no way to add an attribute of a different color or a talent.

What will change in Title Update 6? The recalibration system will be enhanced and give agents better tools to modify their gear. In Title Update 6, you will be able to exchange various attributes (damage, skills, armors, or red, yellow, blue) with each other. However, this will still only work with one value per gear piece.

In addition to this significant change in the recalibration system, comfort functions were also discussed. The recalibration workbench will receive a completely overhauled user interface and is intended to become clearer.

division-nah-waffe

It was briefly mentioned that the developers are working on a method for recalibrating the mod slots for gear pieces. However, they are still looking for a conclusive solution.

You will find it easier to get what you need

How do the changes affect the game? The better recalibration tools are intended to help adapt existing gear better to your play style. Currently, it is extremely time-consuming to farm for specific items. Obtaining those in a suitable variant makes it even more difficult. With these changes, along with the changes to the loot system, gear can be collected and modified much more purposefully.

What does the community say? A lot of players wish for an opening of the recalibration system, but on a larger scale. Some demand a comprehensive recalibration and evaluate the upcoming changes at best as “a first step in the right direction”. The feedback is generally positive, but many feel these changes do not go far enough.

division 2 agenten

Above all, the strong reliance on randomness (RNG) is troubling players. Here, the community demands a narrowing of possible attribute values. Some were disappointed that the RNG wasn’t even mentioned.

Crafting should become cheaper with Title Update 6

What are the weaknesses of the current system? Even the crafting system is currently too reliant on randomness for players. Special blueprints are required to craft certain items. However, how to obtain these blueprints is only shown concretely to a few.

Furthermore, farming crafting materials is too time-consuming, making crafting correspondingly expensive. Additionally, the inventory capacities for materials are too low.

How will crafting be handled in Title Update 6? Farming blueprints is expected to improve. The activities required to obtain blueprints will be better represented. From World Tier 5 onwards, undiscovered blueprints and their sources will become clearly visible.

The-Division-2-Sniper

In addition, the balance of crafting materials will be adjusted. Materials will drop more generously, and crafting will become cheaper. Additionally, capacities will be increased:

  • Increase in crafting material capacities
  • Material-sharing among your characters
  • NPC material drops contain more materials
  • when reaching maximum capacity, drops will no longer be displayed
  • Containers of a specific material zone will then contain both materials (previously only one of the two possible) of that zone
  • Polycarbonate can also be obtained through disassembly
  • Crafting will become cheaper (fewer brand materials and gray materials)
Division-Handwerk

How does this help players? With the decreasing material costs and more targeted options for farming specific items and blueprints, crafting will improve further. Certain materials, such as “electronics”, are currently too rare to regularly craft new items – which also need to have the right attributes, which is only rarely the case. With the new distribution, the workbench could become an important tool for build creation.

Since crafting has already been significantly improved in the last major Title Update 5, it will receive further refinement. Visiting the workbench will become more worthwhile, as will the in-game currency. The credits, which some players dismiss as worthless gaming currency, could gain value as they are consumed more frequently.

Division-2

What do players say? The changes in crafting do not receive nearly as much feedback as, for instance, the increase of stash capacity to 300. Crafting items is part of the game for many agents, but the changes to the loot system are much higher on the agenda.

The reactions to this have been influenced by the overall sentiment regarding the announcements. Many players are skeptical and demand more extensive changes, such as the selling of materials at vendors. However, some agents are also looking forward to a better and more rewarding crafting system.

What do you think about the changes to the workbenches?

More on the topic
Does Massive even play The Division 2? ETF member clarifies some points
von Tom Rothstein
Source(s): State of the Game #132
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