Some of the oldest (and best) Hearthstone cards will be nerfed

Some of the oldest (and best) Hearthstone cards will be nerfed

In a few days, some of the most popular and oldest cards in Hearthstone  will be nerfed. We will tell you which ones they are.

Actually, Blizzard wanted to make nerfs to cards in Hearthstone only relatively rarely. However, this is happening more frequently now, so a few balance changes appear every one to two months, mainly to slightly weaken cards that are too strong.

In line with the start of the February season, Blizzard has now revealed which adjustments will be made. A total of 5 cards will be significantly nerfed with a patch on February 5, 2019.

The Hearthstone nerfs for February 5, 2019

Hearthstone Kaltbluetigkeit Nerf

Cold Blood will have its mana cost doubled. The spell for rogues will now cost 2 mana instead of 1 mana, making it more difficult to play in its combo variant. The card was a “must-have” in many decks and should now be selected with care.

Hearthstone Flammenzungentotem Nerf

The Flame Tongue Totem of shamans will also become more expensive. Instead of costing 2 mana, it will now cost 3 mana, making it much later usable at the beginning of the game. Particularly affected is the “Even Shaman,” which can only have cards with even costs in its deck, as the Flame Tongue Totem is now useless for it.

Hearthstone Gleichheit Nerf

For paladins, there is a massive nerf to the spell Equality. Previously, the spell for 2 mana ensured that the health points of all minions were set to 1. Now the cost is doubled, making Equality cost 4 mana. This makes it more expensive to use the card in combination with a Consecration or another area effect.

Hearthstone Mal des Jaegers Nerf

The Hunter’s Mark was a guaranteed way to kill an enemy minion for 1 mana, as it set its health to 1, making it easy to remove. The mana cost will be increased, so Hunter’s Mark will now cost 2 mana.

Hearthstone Zaubersmaragd Nerf

Another nerf for the hunter concerns the Spellstone. This card originally costs 5 mana and summons 2 wolves with stats of 3/3. However, by playing traps, the card can be upgraded to summon 3 or even 4 wolves. To prevent this from happening too often at the beginning of a game, the mana cost increases to 6.

What do you think of these nerfs? Are they sensible changes that have been needed for a long time? Or is Blizzard devaluing the standard cards even further?

From now on, laddering in Hearthstone is easier!

Source(s): playhearthstone.com/de-de/
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