Skyforge: Players start with 3 basic classes, advanced classes must be earned over weeks

Skyforge: Players start with 3 basic classes, advanced classes must be earned over weeks
Wer Gott sein will, muss leiden

The developers of the god MMO Skyforge have invited players to a Q&A session. There, they explained why there is no swimming in their world and how long it will take for players to unlock new classes.

Skyforge is designed for years, according to a Q&A session with the developers. And players earn the right to new classes over time.

Dad, why can’t I be the god I want to be? You have to earn that, my boy

Some might ask: Why do we only start with three classes to choose from in Skyforge?

The answer is: These are the three base classes for Tank, DPS, and Support. They are easy to play and serve as the basic version with which aspiring gods first learn the fundamentals.

Players are supposed to earn the right to “advanced” classes. If they were available from the start, motivation would quickly fade, say the developers. Players should expect to spend at least 3 weeks before they can access advanced classes. Unlocking all skills for a class in Skyforge will take even longer.

Interesting: Skyforge Guide: How to unlock classes for free?

Skyforge Adepts

More answers from the Q&A session:

  • Anyone wanting to play Skyforge on ultra will likely need a pretty powerful PC.
  • Initially, add-ons are not supported.
  • There will be no direct trading between players, only through the “Trade Hub”, a sort of auction house.
  • The followers and adepts cannot be used as combat companions.
  • Swimming is completely left out because it would fundamentally require designing a whole new underwater Skyforge if done well. They don’t want to do things half-heartedly, so it’s completely omitted.
  • Key bindings can be set freely in Skyforge.
  • Each class will be able to use one weapon type.
  • There should be enough customization options to avoid any war of the clan gods.

Mein MMO thinks: The class system is a new trend. Here, Skyforge is indeed not only inspired by League of Legends, which does not limit players to a role but allows them to play new archetypes, but Skyforge also resembles the system in Evolve. There, too, you initially only play with “base classes” of an archetype and unlock others with effort. A less pronounced version of such a class system also exists in Final Fantasy XIV.


You can find more about Skyforge and its interesting ideas on our Skyforge page.

Source(s): sf.my.com
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