The god MMO Skyforge has responded to player feedback from the first closed beta and presented a catalog of how they want to redesign Skyforge to make it more enjoyable for players.
On the Skyforge homepage, the developers outline the following plans:
- 30% more FPS – to be achieved through client optimization
- Looting can be done during combat; currently, players must be out of combat to loot.
- The weekly limits will remain, but activities for players who have hit the “progression” cap will be introduced.
- Beginners will receive a broader range of activities earlier.
- Beginners will be able to take on challenging missions with high difficulty early on, if they wish.
- The Adept system will be completely redesigned, allowing players in Skyforge a maximum number of adepts, so they do not have to buy each one individually at a high cost.
- Cooperating with friends will be easier in Skyforge, as players will be able to set the difficulty of instances themselves, similar to Diablo 3.
- A “Looking-for-Group” function will also be implemented.
- And they want to unlock the upper level of the progress atlas sooner, so players can begin to work towards a new class.