Skyforge: Gods do not fit into classes

Skyforge: Gods do not fit into classes

The god MMO Skyforge rocks E3 with a gameplay presentation and introduces an innovative game concept: You not only switch skills in the field but also the entire class.

There will be no rigid commitment to just one class in Skyforge, the MMO from Team Allods. While you choose a class at the start, you can indulge in the skill buffet of other classes as you progress toward godhood. This ensures that every aspiring god and goddess is a truly enchanting, unique snowflake composed of a wild mix of skills. These are organized in a kind of skill atlas.

Never wait for the healer again

According to Team Allods, the concept allows a group of players to constantly switch roles, thus changing the firepower and composition of the raid team depending on the boss. Even absences in the roster can be easily compensated. To switch to another class, you don’t have to go to town or find a trainer; you can do it right on the spot, as long as you’re outside of combat.

At E3, three new classes were introduced that correspond to known MMO archetypes: the Gunner, the Lightbinder, and the Berserker. In early April, the Paladin and the Cyromancer were already presented. It is also known that a stealth class is supposed to be introduced into the game. Currently, some sources mention 10 classes at release, while others say 15. In any case, Team Allods intends to introduce new classes even after release.

Skyforge

Power through faith

According to a tester from the English gaming site massively, the controls remind him of DC Universe Online. The crafting system is strongly connected with followers that a player must gather on their way to divinity. Because only through faith can they achieve their ultimate goal and become a god.

In general, the tester from massively confirms the impression we described in our special on Skyforge a few weeks ago: The game is heading in an arcade-MMO direction and already offers some interesting ideas alongside extremely slick graphics. Whether it’s enough for Olympus, players will likely only find out in a year. Currently, no date for an open alpha or beta is known yet.

The trailer for Skyforge looks sleek and caused some “Ahhs” and “Ohhhs” at E3.

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Source(s): E3 2014: Hands-on with Skyforge
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